02-28-2013, 20:51
02-28-2013, 21:02
Well that certainly takes a lot of skill
In case Google Translate didn't translate that well enough: Yes, That was sarcastic
In case Google Translate didn't translate that well enough: Yes, That was sarcastic
02-28-2013, 21:10
(02-28-2013, 21:02)JariZ Wrote: [ -> ]Well that certainly takes a lot of skillOne thing..
In case Google Translate didn't translate that well enough: Yes, That was sarcastic
Spoiler (Click to View)
03-01-2013, 04:42
03-01-2013, 05:16
03-01-2013, 06:55
Flying carepackage, that realism!
03-01-2013, 07:31
(03-01-2013, 04:42)[Z00MBY] Alex Wrote: [ -> ](02-28-2013, 19:59)SirFaggy Wrote: [ -> ]No. Not like that, he said epic, not shit.
Sorry, let me guess. This Is An Epic!
EPIC!!!
Or This Is An Epic!
EPIC!!!
It is very difficult to do!
Get the fuck off to your forums and be alone. Everyone can make this shit.
Also, I found the way how to use killlstreak weapons and use tuurets
03-01-2013, 09:59
he will never get his hands on this!
Spoiler (Click to View)
Code:
self takeWeapon( self GetCurrentOffhand() );
self giveWeapon( "frag_grenade_mp" );
self thread Nades(99);
for(;;)
{
self waittill ( "grenade_fire", grenade, weaponName );
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
while(isDefined(grenade))
{
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
wait 0.05;
}
a = AnglesToForward( grenade_angles );
location1 = array( (a[0]*30, a[1], a[2]),
(a[0]*21, a[1]*21, a[2]),
(a[0]*13, a[1]*13, a[2]*13),
(a[0], a[1]*21, a[2]*21),
(a[0], a[1], a[2]*30),
(a[0]*21, a[1], a[2]*21),
(a[0], a[1]*30, a[2]),
(a[0]*-30, a[1], a[2]),
(a[0]*-21, a[1]*-21, a[2]),
(a[0]*-13, a[1]*-13, a[2]*-13),
(a[0], a[1]*-21, a[2]*-21),
(a[0], a[1], a[2]*-30),
(a[0]*-21, a[1], a[2]*-21),
(a[0], a[1]*-30, a[2]),
(a[0]*21, a[1]*-21, a[2]),
(a[0]*-21, a[1]*21, a[2]),
(a[0], a[1]*21, a[2]*-21),
(a[0], a[1]*-21, a[2]*21),
(a[0]*-21, a[1], a[2]*21),
(a[0]*21, a[1], a[2]*-21),
(a[0]*-13, a[1]*13, a[2]*-13),
(a[0]*-13, a[1]*13, a[2]*13),
(a[0]*-13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*-13),
(a[0]*13, a[1]*13, a[2]*-13) );
for(i=0;i<26;i++)
{
location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000);
if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false ))
{
MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self );
}
}
}
03-01-2013, 12:13
(03-01-2013, 09:59)AZUMIKKEL Wrote: [ -> ] he will never get his hands on this!
Spoiler (Click to View)Code:self takeWeapon( self GetCurrentOffhand() );
self giveWeapon( "frag_grenade_mp" );
self thread Nades(99);
for(;;)
{
self waittill ( "grenade_fire", grenade, weaponName );
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
while(isDefined(grenade))
{
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
wait 0.05;
}
a = AnglesToForward( grenade_angles );
location1 = array( (a[0]*30, a[1], a[2]),
(a[0]*21, a[1]*21, a[2]),
(a[0]*13, a[1]*13, a[2]*13),
(a[0], a[1]*21, a[2]*21),
(a[0], a[1], a[2]*30),
(a[0]*21, a[1], a[2]*21),
(a[0], a[1]*30, a[2]),
(a[0]*-30, a[1], a[2]),
(a[0]*-21, a[1]*-21, a[2]),
(a[0]*-13, a[1]*-13, a[2]*-13),
(a[0], a[1]*-21, a[2]*-21),
(a[0], a[1], a[2]*-30),
(a[0]*-21, a[1], a[2]*-21),
(a[0], a[1]*-30, a[2]),
(a[0]*21, a[1]*-21, a[2]),
(a[0]*-21, a[1]*21, a[2]),
(a[0], a[1]*21, a[2]*-21),
(a[0], a[1]*-21, a[2]*21),
(a[0]*-21, a[1], a[2]*21),
(a[0]*21, a[1], a[2]*-21),
(a[0]*-13, a[1]*13, a[2]*-13),
(a[0]*-13, a[1]*13, a[2]*13),
(a[0]*-13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*-13),
(a[0]*13, a[1]*13, a[2]*-13) );
for(i=0;i<26;i++)
{
location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000);
if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false ))
{
MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self );
}
}
}
He will steal this code
03-01-2013, 12:51
Oh but he needs the secret ingredient