Hi
guys i need some info about MW3 team_names data.
The info in COD2 --> COD6 like this :
Code:
team_allies_cod2 = "Allies/Russians"
team_axis_cod2 = "Germans"
team_usmc_cod4 = "Marines"
team_sas_cod4 = "SAS"
team_arab_cod4 = "OpFor"
team_ussr_cod4 = "Speznas"
team_usmc_cod5 = "Marine Raiders"
team_japanese_cod5 = "Imperial Army"
team_ussr_cod5 = "Red Army"
team_german_cod5 = "Wehrmacht"
team_taskforce_cod6 = "Task Force 141"
team_opforce_composite_cod6 = "OpFor"
team_militia_cod6 = "Militia"
team_us_army_cod6 = "Army Rangers"
team_spetsnaz_cod6 = "Spetsnaz"
team_seals_udt_cod6 = "Navy SEALs"
But what is it same info in MW3 ?!!
thank you.
I think it is still using cod4 like mw2.
as you see cod4 and co6 have different team names :|
Then why cod4 team stuff worked in mw2? Hm
From basemaps.arena
Code:
{
map "bonus_map"
longname "DLC_MAPS"
description "DLC_MAPS_DESC"
mapimage "loadscreen_mp_bonusmaps"
mappack "0"
}
{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}
{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}
{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}
{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
Gives us
Code:
"opforce_urban"
"sas_urban"
"opforce_henchmen"
"delta_multicam"
"pmc_africa"
"gign_paris"
"opforce_air"
"opforce_woodland"
"opforce_snow"