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Hey, this is my better nuke code. Basically, when someone calls in a nuke, a harrier starts flying across the maps and drops a bomb. a few seconds before it hits the ground, it explodes, like a real nuke. But you can turn it into a moab, by dvar. If you set
Code:
set moab 1
the nuke wont end the game, only enemy players die, enemy team gets EMPed for a minute and moab team gets 2x XP.

With
Code:
set nuke_location 1
you can choose the location of the nuke.



Credit to:
death (zombiefan) for the better nuke sounds.
banz for his mini-release (I didn't copy any code from him, I only got inspired by his mod!)

Download: z_nuke.iwd
@momo5502 thank you using this on the QCZM mod. -Credits included already :>-
sounds like fun. have seen lots of normal killstreak improvements recently. and also off topic - cool avatar Big Grin
I fixed some bugs and added double xp for the moab owner team Wink

(11-09-2012, 22:18)G-Man Wrote: [ -> ]cool avatar Big Grin

Thx Smile
Nice work! Big THX!



Code:
For the Server.cfg:

set moab 1
set nuke_location 1

Replace the Sond Files  [iw_16.iwd\sound\level]

airlift_nuclear_exp.wav
airlift_nuclear_aftmath.wav
(02-07-2013, 17:30)body_guard Wrote: [ -> ]Nice work! Big THX!



Code:
For the Server.cfg:

set moab 1
set nuke_location 1

Replace the Sond Files  [iw_16.iwd\sound\level]

airlift_nuclear_exp.wav
airlift_nuclear_aftmath.wav

It would be super cool if you will make heli ( Like care package ) bomb drop.
Replace:
Code:
    if ( level.owner.team == "allies" )
        level.Plane setModel( "vehicle_av8b_harrier_jet_mp" );
    else
        level.Plane setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
Code:
    level.Plane = spawnplane( level.owner, "script_model", pathStart, "hud_minimap_harrier_green", "hud_minimap_harrier_red" );
(02-07-2013, 18:46)DidUknowiPwn Wrote: [ -> ]Replace:
Code:
    if ( level.owner.team == "allies" )
        level.Plane setModel( "vehicle_av8b_harrier_jet_mp" );
    else
        level.Plane setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
Code:
    level.Plane = spawnplane( level.owner, "script_model", pathStart, "hud_minimap_harrier_green", "hud_minimap_harrier_red" );

level.owner?
what
level.owner = the person who calls in the nuke ._.
hello please how to open this manager to use the cheat? Huh
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