Again? Last time it was stated that it's actual there.
I dont have the game to try, but you have to change something on _weapons.gsc, maybe is just this, idk:
Put this
Code:
thread claymoreDetonation();
here:
Code:
else
{
if ( !isdefined( self.c4array ) )
self.c4array = [];
if ( !isdefined( self.claymorearray ) )
self.claymorearray = [];
}
thread watchC4();
/*thread watchC4Detonation();
thread watchC4AltDetonation(); PUT IT HERE*/
thread watchClaymores();
thread deleteC4AndClaymoresOnDisconnect();
You helped me nothing. Off topic. I solved his problem.
Oh did you now? Was it hard?