We are having this same problem - the xuids are clearly getting messed up and commands execute on the wrong players.
Is Cyanide just ignoring this thread..?
the addon is written in c++
addon already decompile one once
(06-20-2012, 09:25)litgar Wrote: [ -> ]the addon is written in c++
addon already decompile one once
I'm not even going to bother anymore.
(06-20-2012, 09:28)master131 Wrote: [ -> ] (06-20-2012, 09:25)litgar Wrote: [ -> ]the addon is written in c++
addon already decompile one once
I'm not even going to bother anymore.
As though we needed another example of how money ruins everything :/
Open source people. Open fucking source!
there is no more sense to do plugins
(06-20-2012, 09:25)litgar Wrote: [ -> ]the addon is written in c++
addon already decompile one once
You want to see that fixed? just ask @
zxz0O0 to put something on promod that uses that. They'll fix it the same day
its also in promod lol
didnt promod have !fov or other client-connected triggers?
I doubt if @
Cyanide is even active on itsmods at all
(06-20-2012, 11:12)pieter Wrote: [ -> ]its also in promod lol
didnt promod have !fov or other client-connected triggers?
Yes but it doesn't have to use xuid