ItsMods

Full Version: Hide and Seek (Mod/Plugin)
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(07-12-2012, 13:56)zxz0O0 Wrote: [ -> ]
(04-27-2012, 20:02)bonemind Wrote: [ -> ]
(04-27-2012, 19:44)Snowy Leopard Wrote: [ -> ]Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

You can sample code? Smile
is this ever going to be released?
(07-12-2012, 13:56)zxz0O0 Wrote: [ -> ]
(04-27-2012, 20:02)bonemind Wrote: [ -> ]
(04-27-2012, 19:44)Snowy Leopard Wrote: [ -> ]Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

I tried it:
I synced the entitys Position with the Player.
Set the visibility of the Player to false.
If i shoot the entity(or shoot the hidden player), onPlayerDamaged will not be called.
Please release this plugin, it would be fucking awesome. I loved it in mw2. And another question: Can someone make a plugin for me, so we can place care packages where ever we want it. Like in mw2. That would also be fucking awesome.
Who read this thread???
(08-23-2012, 11:16)jari333 Wrote: [ -> ]Who read this thread???

wait....what?
you are currently reading this thread Dumb Bitch
(08-23-2012, 11:21)d0h! Wrote: [ -> ]
(08-23-2012, 11:16)jari333 Wrote: [ -> ]Who read this thread???

wait....what?
you are currently reading this thread Dumb Bitch
No one was responding. But it will be great when this plugin works.
(07-12-2012, 14:09)Ich1994 Wrote: [ -> ]
(07-12-2012, 13:56)zxz0O0 Wrote: [ -> ]
(04-27-2012, 20:02)bonemind Wrote: [ -> ]
(04-27-2012, 19:44)Snowy Leopard Wrote: [ -> ]Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

I tried it:
I synced the entitys Position with the Player.
Set the visibility of the Player to false.
If i shoot the entity(or shoot the hidden player), onPlayerDamaged will not be called.
Please release this plugin. It would be fucking awesome.
(08-25-2012, 13:24)Ich1994 Wrote: [ -> ]
(07-12-2012, 14:09)Ich1994 Wrote: [ -> ]
(07-12-2012, 13:56)zxz0O0 Wrote: [ -> ]
(04-27-2012, 20:02)bonemind Wrote: [ -> ]
(04-27-2012, 19:44)Snowy Leopard Wrote: [ -> ]Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

I tried it:
I synced the entitys Position with the Player.
Set the visibility of the Player to false.
If i shoot the entity(or shoot the hidden player), onPlayerDamaged will not be called.

(09-04-2012, 14:25)jari333 Wrote: [ -> ]Please release this plugin. It would be fucking awesome.

= Not possible ATM
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