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Request Hide and Seek (Mod/Plugin)
#51
(07-12-2012, 13:56)zxz0O0 Wrote:
(04-27-2012, 20:02)bonemind Wrote:
(04-27-2012, 19:44)Snowy Leopard Wrote: Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

You can sample code? Smile
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#52
is this ever going to be released?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#53
(07-12-2012, 13:56)zxz0O0 Wrote:
(04-27-2012, 20:02)bonemind Wrote:
(04-27-2012, 19:44)Snowy Leopard Wrote: Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

I tried it:
I synced the entitys Position with the Player.
Set the visibility of the Player to false.
If i shoot the entity(or shoot the hidden player), onPlayerDamaged will not be called.
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#54
Please release this plugin, it would be fucking awesome. I loved it in mw2. And another question: Can someone make a plugin for me, so we can place care packages where ever we want it. Like in mw2. That would also be fucking awesome.
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#55
Who read this thread???
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#56
(08-23-2012, 11:16)jari333 Wrote: Who read this thread???

wait....what?
you are currently reading this thread Dumb Bitch
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#57
(08-23-2012, 11:21)d0h! Wrote:
(08-23-2012, 11:16)jari333 Wrote: Who read this thread???

wait....what?
you are currently reading this thread Dumb Bitch
No one was responding. But it will be great when this plugin works.
Reply

#58
(07-12-2012, 14:09)Ich1994 Wrote:
(07-12-2012, 13:56)zxz0O0 Wrote:
(04-27-2012, 20:02)bonemind Wrote:
(04-27-2012, 19:44)Snowy Leopard Wrote: Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

I tried it:
I synced the entitys Position with the Player.
Set the visibility of the Player to false.
If i shoot the entity(or shoot the hidden player), onPlayerDamaged will not be called.
[Image: compiling.png][Image: aLKA8og_460sa.gif]
Reply

#59
Please release this plugin. It would be fucking awesome.
Reply

#60
(08-25-2012, 13:24)Ich1994 Wrote:
(07-12-2012, 14:09)Ich1994 Wrote:
(07-12-2012, 13:56)zxz0O0 Wrote:
(04-27-2012, 20:02)bonemind Wrote:
(04-27-2012, 19:44)Snowy Leopard Wrote: Hide n Seek is currently running on ip: 94.75.245.138:27014

hope to see you there! Big Grin
p.s. If you find any bugs please report to me or @bonemind

We still have the 'head bug' and 'j_mainroot bug' though :/

The current API let's you hide yourself and spawn a new entity. So you can just synchronize the entity's origin with the ServerClient's origin. Wink

I tried it:
I synced the entitys Position with the Player.
Set the visibility of the Player to false.
If i shoot the entity(or shoot the hidden player), onPlayerDamaged will not be called.

(09-04-2012, 14:25)jari333 Wrote: Please release this plugin. It would be fucking awesome.

= Not possible ATM
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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