04-10-2012, 11:38
04-10-2012, 12:20
Yes. As far as ingame messages are concerned.
Next version will be after onplayerdisconnected is implemented
Next version will be after onplayerdisconnected is implemented
04-10-2012, 12:33
(04-10-2012, 12:20)pieter Wrote: [ -> ]Yes. As far as ingame messages are concerned.
Next version will be after onplayerdisconnected is implemented
Im still getting in game messages m8. Running the latest version of addon....
04-10-2012, 15:16
im kinda giving up on this atm and am not running it myself because for some reason:
- the threads dont stop running when they should (OnMapChange)
- - so thread-2 says balancer disabled - game (infected)
- - while thread-1 says FUUU i started in TDM and aint stopping balancing your INF game!
and in the infectedrestarter its the other way arround.. :YUNO: keep running after 3 fast_restarts!!??
ATM i arrived at a position where this is beginning to take too much time. I'm doing this coding between jobs at work
I will make a completely new balancer (same for the restarter) as soon as @Nukem implements an OnPlayerDisconnect() so we can ditch the threading loops :')
- the threads dont stop running when they should (OnMapChange)
- - so thread-2 says balancer disabled - game (infected)
- - while thread-1 says FUUU i started in TDM and aint stopping balancing your INF game!
and in the infectedrestarter its the other way arround.. :YUNO: keep running after 3 fast_restarts!!??
ATM i arrived at a position where this is beginning to take too much time. I'm doing this coding between jobs at work
I will make a completely new balancer (same for the restarter) as soon as @Nukem implements an OnPlayerDisconnect() so we can ditch the threading loops :')
04-10-2012, 20:12
(04-10-2012, 15:16)pieter Wrote: [ -> ]im kinda giving up on this atm and am not running it myself because for some reason:
- the threads dont stop running when they should (OnMapChange)
- - so thread-2 says balancer disabled - game (infected)
- - while thread-1 says FUUU i started in TDM and aint stopping balancing your INF game!
and in the infectedrestarter its the other way arround.. :YUNO: keep running after 3 fast_restarts!!??
ATM i arrived at a position where this is beginning to take too much time. I'm doing this coding between jobs at work
I will make a completely new balancer (same for the restarter) as soon as @Nukem implements an OnPlayerDisconnect() so we can ditch the threading loops :')
Ah thats a shame man but RL comes first...
Could u if u find time m8 maybe just make a stable version with 100% no spam that works with servers running 1 gametype only such as S&D ?
I know lots would appreciate it man
04-10-2012, 20:23
it works just doesnt stop working lol and the spam should not come if u set notify=0 in addon/sv_config
06-13-2012, 14:52
this version is disconinued - new stripped and updated version can be found here: http://www.itsmods.com/forum/Thread-Rele...tings.html
06-13-2012, 15:02
closed as requested