ItsMods

Full Version: Team Balancer (v2.0)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6
(04-05-2012, 07:34)pieter Wrote: [ -> ]The plugin re-checks the gamemode every mapload.

I dont know if you can change the gametype without changing maps?
but on mapchange it should re-check the gametype

does your server console display

[BALANCER] Balancer disabled! Current GameMode: (inf)

after the game changes to infected?

I downloaded and installed the new version of the plugin and I am sad to report the following:

Does your server console display [BALANCER] Balancer disabled! Current GameMode: (inf)?
No

The plugin works great until game type changes to (for example) Team Defender and during Team Defender game type, it balances as it should however, after the server changes back to Infected game type, the server auto balances and to make maters worse, the folks that get randomly picked to move to the Infected team to balance the teams out have guns.

Thanks,

so it does change maps (or atleast re-loads the map) before it changes the gametype?

i dont have any servers with multiple gametypes so i have to set this up to test first Smile

*testing it now*
*edit* from the serverconsole it seems to function correctly, are u also using start_map_rotate to switch between gamemodes?

ConsoleLog(Modes:FFA/KC) (Click to View)
ConsoleLog (Modes:INF/TDEF) (Click to View)
Can't test it ingame though. at work Smile

what does your console log tell when this goes wrong?


my server [NL]FUN!EPIC(MODDED)! is running this configuration now with also TDEF/INF combo, sadly i cant join the game today due to work and after work we have a big dinner with some clients till like.. late.. Smile
(04-05-2012, 13:17)pieter Wrote: [ -> ]so it does change maps (or atleast re-loads the map) before it changes the gametype?

i dont have any servers with multiple gametypes so i have to set this up to test first Smile

*testing it now*
*edit* from the serverconsole it seems to function correctly, are u also using start_map_rotate to switch between gamemodes?

ConsoleLog(Modes:FFA/KC) (Click to View)
ConsoleLog (Modes:INF/TDEF) (Click to View)
Can't test it ingame though. at work Smile

what does your console log tell when this goes wrong?


my server [NL]FUN!EPIC(MODDED)! is running this configuration now with also TDEF/INF combo, sadly i cant join the game today due to work and after work we have a big dinner with some clients till like.. late.. Smile

I will post answers to your questions in a few hours as I to am at work.

Thanks,
Good news, after a fresh install and server restart, this plugin is working as advertised.

This is a kick ass plugin!

Thanks for adding my suggestion to your plugin.

Smile
thanks for re-testing. Ill leave this plugin as it is and move on to the next this easter (infectedrestarter still buggs)
edit by @JariZ:

No cracked shit
oh and ill make a v2 soon that forces a TEAMBALANCE = 0 if the gametype isnt supported Tongue

because thats the reason it sometimes autobalances during infected matches (just found that out today) Tongue

happy easter all
Easter (Egg) Update!

Final version v2.0 (final for now)

http://www.itsmods.com/forum/Thread-Rele...2#pid67912
Is there any way to add immune players ?
not untill MW3 fixes this in their game Smile

the plugin simply triggers MW3's existing teambalance feature
Pages: 1 2 3 4 5 6