01-12-2012, 17:49
(01-12-2012, 17:38)Sanya Wrote: [ -> ](01-12-2012, 16:28)Yamato Wrote: [ -> ](01-12-2012, 15:11)Sanya Wrote: [ -> ]I think I put everything at .txt in archive.
Model taken from Batman Arkham Asylum.
Model of hands taken from Medal of Honor (2010).
Now is not that cool, .
It's not like "I go to BAA and take model, click click, it's done".
First of all you should find model in .upk (or another name, depend from a game and UE version).
Then you should use 3ds max (or noesis) and import .psk to that. After that we go to maya, fix stuffs for better looking and easier weighting. After that you spend a time to re-size model, move hands/legs/head to rig pos. And add weights.
When I do that 1st time, I practiced 2 weeks for getting not bad skin (with help from a hacker, who tell me what error mean when I get it, helped too and I'm really wanted to say thanks to him). All take a time to learn, and only after 20+ models I get smth like med-skill with cod4 skeleton, I get a knowledge how all this shit works.
I dont want say that it's hard, but I do not really know a guy instead me, Hacker, Beret and Insane (maybe loose 1-3 persons, but dont really know) who making characters for a CoD. Why?
Our community smaller then CS one, and exactly I dont see a lot of custom character there as well. Most of them ported too. So I just have no clue why you're so unhappy.
I know is not easy, but if the models were 100% made by you, that could be much better, . Btw, what MoH did you took those hands from? a WWII MoH?