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Full Version: Zombie Dogs Mod
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(12-09-2010, 00:56)Killingdyl Wrote: [ -> ]
(12-08-2010, 17:38)Lemon Wrote: [ -> ]I suggest you not to add a menu.
Add perks like Speed Cola, Juggernog etc. that people can buy from certain places on the map.
And at some weapon on the walls that players can buy that weapon and ammo like in normal zombies.
It would be great if you include pack-a-punch machine(the pistol you start the game with becomes akimbo and shoots rockets, semi-automics become full automic, attachments change) and add some wonder weapons like flamethrower, a rifle shooting ballistic knives, minigun, grim reaper, freezer etc.

lol thanks for the idea time to add it to mine!
:/
Anyway, if you need more ideas pm me I have some more.
I seem to have problems with spawning carepackages because the solid() functions seems to work for standing on top of them but you can still walk through them. The CloneBrushmodelToScriptmodel command has been removed in Black Ops and looking inside the _supplydrop files doesn't seem to help. Any ideas guys?
Where does the 'zombie' part come into this?

Also, you were standing on top of the car and the dog froze because they couldn't get to you. Should delete the destructible cars through script unless this is just going to be another human vs ai mod where people camp on tops of spots ai can't get to.
(12-10-2010, 23:10)master131 Wrote: [ -> ]I seem to have problems with spawning carepackages because the solid() functions seems to work for standing on top of them but you can still walk through them. The CloneBrushmodelToScriptmodel command has been removed in Black Ops and looking inside the _supplydrop files doesn't seem to help. Any ideas guys?
Have u tried to put it in different angle or different height?

damn ur so freaky epic!
[Image: unbenanntmzo.jpg]

well solid is working but i cant del the stupid icons
press F you got a sentry fast Press F before the tard steales it!!!!!!! now! (*Lame)
(12-11-2010, 09:15)alistair3149 Wrote: [ -> ]
(12-10-2010, 23:10)master131 Wrote: [ -> ]I seem to have problems with spawning carepackages because the solid() functions seems to work for standing on top of them but you can still walk through them. The CloneBrushmodelToScriptmodel command has been removed in Black Ops and looking inside the _supplydrop files doesn't seem to help. Any ideas guys?
Have u tried to put it in different angle or different height?

yeah of course I have.... I even tried LaunchPhysics (flings the care packages, kinda pointless) and it didn't work and instead made a big mess. Tongue
Sorry for the double post but here is a little update video if you haven't seen it already.



1 question, why does it says zxzzz in the credits? I forgot to ask him for the flaming dogs code so I used my own one but I'll see if his looks better (and it does) though and add it into the mod. Blush
You need better pack-a-punched weapons and most importantly different type of creatures other than dogs.
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