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(09-10-2011, 12:53)Scripts18 Wrote: [ -> ]
(09-10-2011, 11:04)Se7en Wrote: [ -> ]Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters
(09-10-2011, 19:16)eliteCVDelite Wrote: [ -> ]
(09-10-2011, 12:53)Scripts18 Wrote: [ -> ]
(09-10-2011, 11:04)Se7en Wrote: [ -> ]Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters

Its something with your thread then its not what I told you the problem

Also I recommend making a new thread for it
(09-10-2011, 21:18)Scripts18 Wrote: [ -> ]
(09-10-2011, 19:16)eliteCVDelite Wrote: [ -> ]
(09-10-2011, 12:53)Scripts18 Wrote: [ -> ]
(09-10-2011, 11:04)Se7en Wrote: [ -> ]Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters

Its something with your thread then its not what I told you the problem

Also I recommend making a new thread for it

I actually did :S
Code:
setModel()
{
self setmodel("usa_hazmat_player_fullbody");
self.headModel = "c_cub_tropas_mp_head_3";
self Attach( self.headModel, "", true );
self SetViewModel( "viewmodel_usa_hazmat_player" );
}

I tried this with level thread in init and with player thread in on player connected both dont work
I have tried to make my character with a body from cod4 but I have always an error of type : " 'j_head' have an invalid bone ... " when I export with Maya.
If I have not this error, I have the error : "ERROR : duplicate 'pelvis' bone" in Asset Manager

Help please

EDIT:

I have make bullshit :
My Duke model is strange !!
I have used 'body_complete_sp_spetsnaz_boris_lod02' from CoD4 for the skeleton and I think its not the same in Black Ops. How to have the sekeleton of Black Ops ?
[Image: shot0001jd.jpg]
[Image: shot0000rjw.jpg]
(09-11-2011, 10:15)eliteCVDelite Wrote: [ -> ]
(09-10-2011, 21:18)Scripts18 Wrote: [ -> ]
(09-10-2011, 19:16)eliteCVDelite Wrote: [ -> ]
(09-10-2011, 12:53)Scripts18 Wrote: [ -> ]
(09-10-2011, 11:04)Se7en Wrote: [ -> ]Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters

Its something with your thread then its not what I told you the problem

Also I recommend making a new thread for it

I actually did :S
Code:
setModel()
{
self setmodel("usa_hazmat_player_fullbody");
self.headModel = "c_cub_tropas_mp_head_3";
self Attach( self.headModel, "", true );
self SetViewModel( "viewmodel_usa_hazmat_player" );
}

I tried this with level thread in init and with player thread in on player connected both dont work

Try thread it from where the player spawns.
lol, then I get a fatal error Tongue

(maybe its cuz of the headmodel, in assetviewer you ll only see his eyes and mouth)
(09-11-2011, 12:12)eliteCVDelite Wrote: [ -> ]lol, then I get a fatal error Tongue

(maybe its cuz of the headmodel, in assetviewer you ll only see his eyes and mouth)

Yea that can cause crash...


Also COD4 bones =! Cod7 bones

Bones(tags...)
I honestly can't remember what I did to get this char in the game it was a lot of late nite hair pulling and face palming.

I will make a tutorial for this too after my mod is done.

[Image: D46F23338E4859CE1AC2869D80DC9FEA419B46D4]

This is before I had the anims right, notice the sun glasses hanging off his arm!
(09-11-2011, 10:25)hitmax Wrote: [ -> ]I have tried to make my character with a body from cod4 but I have always an error of type : " 'j_head' have an invalid bone ... " when I export with Maya.
If I have not this error, I have the error : "ERROR : duplicate 'pelvis' bone" in Asset Manager

Help please

EDIT:

I have make bullshit :
My Duke model is strange !!
I have used 'body_complete_sp_spetsnaz_boris_lod02' from CoD4 for the skeleton and I think its not the same in Black Ops. How to have the sekeleton of Black Ops ?
[Image: shot0001jd.jpg]
[Image: shot0000rjw.jpg]

oh my god.
@deadcrayon all nice and sweet, but is it a custom character?
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