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(09-16-2011, 19:02)iAegle Wrote: [ -> ]M14 != bolt action

It is now Troll


Code:
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_mp") > 1)
                    self setWeaponAmmoClip("m14_mp", 1);
                wait 0.05;
            }
(09-16-2011, 19:03)AZUMIKKEL Wrote: [ -> ]
(09-16-2011, 19:02)iAegle Wrote: [ -> ]M14 != bolt action

It is now Troll


Code:
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_mp") > 1)
                    self setWeaponAmmoClip("m14_mp", 1);
                wait 0.05;
            }

thats very ... well .. done, why not change the wep file? also it needs an acog scope Big Grin
(09-16-2011, 19:04)iAegle Wrote: [ -> ]
(09-16-2011, 19:03)AZUMIKKEL Wrote: [ -> ]
(09-16-2011, 19:02)iAegle Wrote: [ -> ]M14 != bolt action

It is now Troll


Code:
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_mp") > 1)
                    self setWeaponAmmoClip("m14_mp", 1);
                wait 0.05;
            }

thats very ... well .. done, why not change the wep file? also it needs an acog scope Big Grin

It has now Troll

Code:
        case 18:    // BOLT-ACTION
            self thread Weapon("m14_acog_silencer_mp");
            self thread Stock(1);
            self.lethal = 1;
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_acog_silencer_mp") > 1)
                    self setWeaponAmmoClip("m14_acog_silencer_mp", 1);
                wait 0.05;
            }
m14 with bolt action anims?
(09-16-2011, 19:22)Scripts18 Wrote: [ -> ]m14 with bolt action anims?

No I would need to make a new model for that
Progress!
[Image: prg.png]
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