ItsMods

Full Version: Maya - Model Export - Video [Complete]
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Trololol
what code must be in the mod to spawn the model?

and what precaches do i need

Thanks dead crAyon for your tutorial =D i have doing the skeletons of minecraft i'm going to export the model to Call of duty Black Ops tommorow =D
nice tutorial =) do you know if it's possible to do solid objects ? because i have doing a big mushroom (when Schtroumpfs lives =D) and it isn't solid
my Model:
[Image: squelettedeminecraft.png]

sry for bad english but i'm swiss and i speak french =D
When using AM (asset manager) to create the xmodel, set the "player clip" flag
in the lower section of the AM settings area.

Also, set hero light flag so they get character lighting.

Additionally, you can use the link and solid functions to link to a coll map.

There is another post for that somewhere.
So I guess the above could be incorrect for some models depending on vert structure.

I will make a "Coll Map" tutorial for maya, its part of the COD tools plugin for maya.

It's really easy to do.

Tutorial coming tomorrow.
Thanks, what I exactly need. Moar barricados.
it doesnt work for me maybe its this:

if i press build mod i get a popup screen that says: filesize: >0 assert

this comes in modtool:

args: -nopause -language english -moddir mp_test mod
NOTE: language=english
NOTE: baselang=english (streaming language) [automatically chosen as no -baselang provided]
Fastfile 1 of 1, "mod": [ver. 473] process...
args: -nopause -language english -moddir mp_test mod
NOTE: language=english
NOTE: baselang=english (streaming language) [automatically chosen as no -baselang provided]
Fastfile 1 of 1, "mod": [ver. 473] process...

is this ok? or am i doing something wrong
(08-12-2011, 11:58)eliteCVDelite Wrote: [ -> ]it doesnt work for me maybe its this:

if i press build mod i get a popup screen that says: filesize: >0 assert

this comes in modtool:

args: -nopause -language english -moddir mp_test mod
NOTE: language=english
NOTE: baselang=english (streaming language) [automatically chosen as no -baselang provided]
Fastfile 1 of 1, "mod": [ver. 473] process...
args: -nopause -language english -moddir mp_test mod
NOTE: language=english
NOTE: baselang=english (streaming language) [automatically chosen as no -baselang provided]
Fastfile 1 of 1, "mod": [ver. 473] process...

is this ok? or am i doing something wrong

a NOTE: is not a warning or error, so yes its all fine Wink
i did something wrong in the mod.csv changed mtl into mp...... stupid.

but now when i want to start my mod it says: couldnt load image: ~-gmtl_round_cloth_tex

what am i doing wrong now?
(08-12-2011, 12:23)eliteCVDelite Wrote: [ -> ]i did something wrong in the mod.csv changed mtl into mp...... stupid.

but now when i want to start my mod it says: couldnt load image: ~-gmtl_round_cloth_tex

what am i doing wrong now?

you forgot to add the image... copy the image from raw/images to mods/mp_test/images then create an iwd with the images in it.
EDIT: i reputted it in the maps and now it actually works -> weird
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