07-28-2011, 09:37
07-28-2011, 11:02
07-28-2011, 19:24
(07-28-2011, 11:02)jariz Wrote: [ -> ]Does this works with normal xmodels and xanims files from Cod Waw Tools?. I tried it but I had several problems.
10-14-2011, 12:55
there is (currently) no way to convert binary xmodel/xanim files to plaintext xmodel_export/xanim_export files.
the developers' pipeline looks like this:
Maya -> xmodel_export/xanim_expot -> xmodel/xanim
there's no need for them, to convert the binary files back to plaintext.
Regolith's Xmodel Exporter can export models to Wavefront OBJ or Maya MA. You could import the *.ma, edit it in Maya and finally export it to xmodel_export and convert it to xmodel again.
But it's not possible (yet) to get xanims into Maya. Regolith worked on animation export, but did not release anything yet. I still hope he will eventually.
I developed an add-on for Blender 3D, which allowes you to create models and animations in Blender (you can import any supported files of course) and export them as xmodel_export/xanim_export. I plan to support importing these plaintext formats in a future release. I really hope, Regolith will add a feature to his tool, so that you can convert xmodels to xmodel_export & xanims to xanim_export and get that data into Blender - model creation and editing free and open-source!
The Blender-CoD project page:
http://code.google.com/p/blender-cod/
the developers' pipeline looks like this:
Maya -> xmodel_export/xanim_expot -> xmodel/xanim
there's no need for them, to convert the binary files back to plaintext.
Regolith's Xmodel Exporter can export models to Wavefront OBJ or Maya MA. You could import the *.ma, edit it in Maya and finally export it to xmodel_export and convert it to xmodel again.
But it's not possible (yet) to get xanims into Maya. Regolith worked on animation export, but did not release anything yet. I still hope he will eventually.
I developed an add-on for Blender 3D, which allowes you to create models and animations in Blender (you can import any supported files of course) and export them as xmodel_export/xanim_export. I plan to support importing these plaintext formats in a future release. I really hope, Regolith will add a feature to his tool, so that you can convert xmodels to xmodel_export & xanims to xanim_export and get that data into Blender - model creation and editing free and open-source!
The Blender-CoD project page:
http://code.google.com/p/blender-cod/