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Full Version: OMA Zombie Mod Beta
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Another small Update:

- Spectator Bug when you die, is now fixed, they wont be able to respawn until next round begins.
- Admin Menu with nightvision bug fixed.
- Admin Menu key to open is 5 and to close 5
- Rundown has now 2 edits, one is easy and the other one is extremely hard.
- Added custom holo sights.
- Added more weapons to random weapon box.
- Players with no name will automatically be kicked.
- A sound is played when a round ends(have to add more sounds)

http://virusscan.jotti.org/es/scanresult...52190eb2f2

http://www.virustotal.com/file-scan/repo...1311590515[attachment=853]
please approve
you should make the stiker the raygun.
(07-26-2011, 06:05)kumar Wrote: [ -> ]you should make the stiker the raygun.

? Huh Huh ? Reason? Is a shotgun... PP2000 looks more like raygun
Small Update:

- Grenade explosions are now better.
- Karachi supported(zombies can get stucked sometimes, just go to their spawn points and kill them, I use there nukems classic zombie movement, they have to see you to attack you).
- Terminal Supported.
- Zombies can be now faster(really fast).
- Custom Reddot sights improved.
- Added sounds to rounds.

http://www.virustotal.com/file-scan/repo...1311678174

http://virusscan.jotti.org/es/scanresult...e61dd98af4


[attachment=862]
again an update XD you are working on this like 24/7 xD
anyway i love it!
keep the updates going! it's a good thing if there are coming many updates Smile
btw your signature is creepy XD
thx!
Could you please do more levels? Big Grin
And it would be so sick if you would add perks to buy Wink

mfg sebi
Is the OMA nade still there ?
(07-26-2011, 14:21)OrangePL Wrote: [ -> ]Is the OMA nade still there ?

OMA Powers inside.
Nice mod <3

We uploaded it to our Server ;-)
194.177.98.82:27960
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