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Release OMA Zombie Mod Beta
#41
Another small Update:

- Spectator Bug when you die, is now fixed, they wont be able to respawn until next round begins.
- Admin Menu with nightvision bug fixed.
- Admin Menu key to open is 5 and to close 5
- Rundown has now 2 edits, one is easy and the other one is extremely hard.
- Added custom holo sights.
- Added more weapons to random weapon box.
- Players with no name will automatically be kicked.
- A sound is played when a round ends(have to add more sounds)

http://virusscan.jotti.org/es/scanresult...52190eb2f2

http://www.virustotal.com/file-scan/repo...1311590515
.rar   OMAZombieMod.rar (Size: 103.7 KB / Downloads: 19)
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#42
please approve
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#43
you should make the stiker the raygun.
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#44
(07-26-2011, 06:05)kumar Wrote: you should make the stiker the raygun.

? Huh Huh ? Reason? Is a shotgun... PP2000 looks more like raygun
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#45
Small Update:

- Grenade explosions are now better.
- Karachi supported(zombies can get stucked sometimes, just go to their spawn points and kill them, I use there nukems classic zombie movement, they have to see you to attack you).
- Terminal Supported.
- Zombies can be now faster(really fast).
- Custom Reddot sights improved.
- Added sounds to rounds.

http://www.virustotal.com/file-scan/repo...1311678174

http://virusscan.jotti.org/es/scanresult...e61dd98af4



.rar   OMAZombieMod.rar (Size: 103.96 KB / Downloads: 27)
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#46
again an update XD you are working on this like 24/7 xD
anyway i love it!
keep the updates going! it's a good thing if there are coming many updates Smile
btw your signature is creepy XD
thx!
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#47
Could you please do more levels? Big Grin
And it would be so sick if you would add perks to buy Wink

mfg sebi
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#48
Is the OMA nade still there ?
[Image: lQDUjba.jpg]
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#49
(07-26-2011, 14:21)OrangePL Wrote: Is the OMA nade still there ?

OMA Powers inside.
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#50
Nice mod <3

We uploaded it to our Server ;-)
194.177.98.82:27960
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