07-22-2011, 23:52
(07-22-2011, 23:25)XeroK Wrote: [ -> ]I'm sorry but what exactly are these for ? Out of curiosity.
offsets for creating black ops hax mostly....
(07-22-2011, 23:25)XeroK Wrote: [ -> ]I'm sorry but what exactly are these for ? Out of curiosity.
- D3DRenderer: 0x46B1288
- ClientInfo: 0xD53EF4
- Entity: 0xD570F0
- GetWeapon (+0x8): 0x4AA510
- Trace: 0x5D1230
- RegisterTag: 0x4EF570
- PlayerMesh: 0x5AFBB0
- GetBone: 0x60B540
- ViewAngleX: 0xE6F250
- ViewAngleY: 0xE6F24C
- +attack: 0x80AAD0
- -attack: 0x80ABA0
- +melee: 0x80AE50
- -melee: 0x80AE60
- byteScoped: 0xE6CA00
- /////////////////////////////////////////////////////////////////////////////
- // Generator by CypherPresents
- // Game: Black Ops
- // File: GameDefines.h
- // Date: 7/27/2011 @ 16:39:11.366
- /////////////////////////////////////////////////////////////////////////////
-
- #ifndef _BLACKOPS_GEN_H_
- #define _BLACKOPS_GEN_H_
-
- #include "stdafx.h"
-
- #define BO_MP "BlackOpsMP.exe"
- #define BO_MP_BASE 0x400000
- #define BO_MP_SIZE 0x4FB8000
-
- #define CLASS_CG 0x2C397B80
- #define CLASS_CGS 0x2C409500
- #define CLASS_REFDEF 0x2C3DAC80 // without refdefViewAngles
- #define CLASS_REFDEF 0x2C3DAB2C // with refdefViewAngles
-
- #define CLASS_CENTITY 0x2C483EFC // CEntity and size
- #define CENTITY_SIZE 0x328
-
- #define CLASS_CLIENTINFO 0x2C3F6DA8 // Clientinfo and size
- #define CLIENTINFO_SIZE 0x5D0
-
- #define CLASS_MATRIX 0x00E6F1CC // Hold recoil and more
- #define CLASS_MEDIA 0x00D53F00 // Game media
- #define CLASS_DOGS 0x00C9CDF8 // Dogs Array
- #define CLASS_HELI 0x00C9D878 // Heli Array
- #define CLASS_RCXD 0x00C9CC38 // RCXD Array
- #define CLASS_SENTRY 0x00C9C7B8 // Sentry Array
- #define CLASS_MOUSEINFO 0x037758F8 // MouseInfo class
- #define CLASS_PLAYERSTATE 0x00E6C9C0 // PlayerState class
-
- #define CG_ARRAYS 0x4F992F // Some arrays with info
-
- #define ViewAngleY 0x00E6F24C // change your y-axis view
- #define ViewAngleX 0x00E6F250 // change your x-axis view (X is always Y+0x4)
-
- #define CG_EspIsVisible 0x6152B0 // IsVisible for ESP
- #define CG_Trace 0x5D1230 // Engine tracing
- #define CG_GetTagPos 0x5C8D70 // Get bone
- #define CG_DrawEngineText 0x6F7A20 // Draw text using engine
- #define CG_DrawStretchPic 0x6F74F0 // Draw using engine shaders
- #define CG_DrawNameTags 0x408C50 // Engine nametags function (you can also find bones here)
- #define Com_Error 0x50C310 // Error message
- #define Ping 0x00E6CA20 // Your ping
- #define Server IP 0x00E6C8C0 // The servers IP
- #define IsInGame 0x00DDC04C // Checks if your in-game
-
- #define +attack 0x80AAD0 // Starts the primary attack
- #define -attack 0x80ABA0 // Ends the primary attack
- #define +melee 0x80AE50 // Start the melee attack
- #define -melee 0x80AE60 // Ends the melee attack
- #define +strafe 0x80AAB0 // Strafe
- #define -strafe 0x80AAC0 // Strafe
- #define +speed 0x80AA80 // Zoom
- #define -speed 0x80AAA0 // Zoom out
- #define +holdbreath 0x80ABC0 // say it all
- #define -holdbreath 0x80ABD0 // easy
- #define +activate 0x80AE70 // activate
- #define -activate 0x80AEC0 // activate
- #define +reload 0x80AF20 // Reload your weapon
- #define -reload 0x80AF70 // Reload your weapon
-
- #end if
- D3DRenderer: 0x46C2408
- ClientInfo: 0xD4F178
- Entity: 0xD52374
- GetWeapon (+0x8): 0x4AD1A0
- Trace: 0x4D1550
- RegisterTag: 0x61B760
- PlayerMesh: 0x5C3AE0
- GetBone: 0x5A5AB0
- ViewAngleX: 0xE6A4D0
- ViewAngleY: 0xE6A4CC
- +attack: 0x805030
- -attack: 0x805110
- +melee: 0x8053C0
- -melee: 0x8053D0
- byteScoped: 0xE67C80
- /////////////////////////////////////////////////////////////////////////////
- // Generator by CypherPresents
- // Game: Black Ops
- // File: GameDefines.h
- // Date: 10/13/2011 @ 18:4:47.444
- /////////////////////////////////////////////////////////////////////////////
-
- #ifndef _BLACKOPS_GEN_H_
- #define _BLACKOPS_GEN_H_
-
- #include "stdafx.h"
-
- #define BO_MP "BlackOpsMP.exe"
- #define BO_MP_BASE 0x400000
- #define BO_MP_SIZE 0x4FA9000
-
- #define CLASS_CG 0x2C397B80
- #define CLASS_CGS 0x2C409500
- #define CLASS_REFDEF 0x2C3DAC80 // without refdefViewAngles
- #define CLASS_REFDEF 0x2C3DAB2C // with refdefViewAngles
-
- #define CLASS_MATRIX 0x00E6A44C // Hold recoil and more
- #define CLASS_MEDIA 0x00D4F188 // Game media
- #define CLASS_DOGS 0x00C98078 // Dogs Array
- #define CLASS_HELI 0x00C98AF8 // Heli Array
- #define CLASS_RCXD 0x00C97EB8 // RCXD Array
- #define CLASS_SENTRY 0x00C97A38 // Sentry Array
- #define CLASS_MOUSEINFO 0x03792378 // MouseInfo class
- #define CLASS_PLAYERSTATE 0x00E67C3C // PlayerState class
-
- #define CLASS_CENTITY 0x2C483EFC
- #define CENTITY_SIZE 0x328
-
- #define CLASS_CLIENTINFO 0x2C3F6DA8 // Clientinfo
- #define CLIENTINFO_SIZE 0x5D0 // Clientinfo size
-
- #define CG_ARRAYS 0x66259F // Some arrays with info
- #define D3D_Context 0x046C2408 // by raiders <3
-
- #define ViewAngleY 0x00E6A4CC // change your y-axis view
- #define ViewAngleX 0x00E6A4D0 // change your x-axis view (X is always Y+0x4)
-
- #define CG_DrawFPS_EngineHook 0x436270 // engine function
- #define SCR_UpdateScreen 0x496630 // engine in-menu
- #define CL_WritePacket 0x570AD0 // packet sent to server
- #define CG_Obituary 0x7D12C0 // obituary
- #define CG_EndFrame 0x436270 // endframe
- #define CG_EspIsVisible 0x6A9BE0 // IsVisible for ESP
- #define CG_Trace 0x4D1550 // actually its Set_Weapon_CL_Trace
- #define CG_GetTagPos 0x4A04A0 // Get bone
- #define CG_GetPlayerTag 0x4FD250 // Get player bone
- #define CG_DrawEngineText 0x6F44A0 // Draw text using engine
- #define CG_DrawStretchPic 0x6F3F70 // Draw using engine shaders
- #define CG_DrawNameTags 0x508050 // Engine nametags function (you can also find bones here)
- #define R_RegisterFont 0x6F2460 // Register a engine font
- #define R_RegisterTag 0x61B760 // Register a engine tag
- #define R_RegisterShader 0x6D7AB0 // Register a engine shader
- #define CG_NoticeMessage 0x639550 // Call a engine notice box
- #define Com_Error 0x4AABD0 // Error message
- #define Ping 0x00E67CA0 // Your ping
-
- #define Server IP 0x00E67B3C // The servers IP
- #define IsInGame 0x00DD72CC // Checks if your in-game
- #define ZoomIn 0x00E67C80 // zoom byte
-
- #define +attack 0x805030 // Starts the primary attack
- #define -attack 0x805110 // Ends the primary attack
- #define +melee 0x8053C0 // Start the melee attack
- #define -melee 0x8053D0 // Ends the melee attack
- #define +strafe 0x805010 // Strafe
- #define -strafe 0x805020 // Strafe
- #define +speed 0x804FE0 // Zoom
- #define -speed 0x805000 // Zoom out
- #define +holdbreath 0x805130 // say it all
- #define -holdbreath 0x805140 // easy
- #define +activate 0x8053E0 // activate
- #define -activate 0x805430 // activate
- #define +reload 0x805490 // Reload your weapon
- #define -reload 0x8054E0 // Reload your weapon
-
- #endif