Note that if your shader has transparency (such as in the background) you should save it as a DDS file (DXT1 ARGB 4bpp | 1 bit Alpha) because targa (.tga) does not support it.
(07-31-2011, 08:46)master131 Wrote: [ -> ]Note that if your shader has transparency (such as in the background) you should save it as a DDS file (DXT1 ARGB 4bpp | 1 bit Alpha) because targa (.tga) does not support it.
Hector made a tutorial about it.
http://www.itsmods.com/forum/Thread-How-...orial.html