06-25-2011, 13:11
(06-25-2011, 11:58)Madnesslink5 Wrote: [ -> ](06-25-2011, 05:56)[CoDBOMod]Nukem Wrote: [ -> ](06-25-2011, 02:40)Madnesslink5 Wrote: [ -> ]........
In *****every****(which are all four) CSV files place this line of code at the top of the file (this is how the game interprets the data)
Code:name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
you didn't read carefully
I did read carefully.
I added that chunk of text to the first line of every csv file (.english,.all,.radverb,.snapshot), then added the weapon code to .english, the few lines below it. Then edited zonezource, built mod and about 1000 errors came up saying default_mymod.english.csv has missing columns. The mod still compiled but there were no sounds.
have you run the converter yet ?