ItsMods

Full Version: Custom Sounds?
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(07-08-2011, 15:47)Lager Wrote: [ -> ]Well thats sort of my problem. These sounds are for a new mod and they need to be added as new sounds, not replacing any existing sounds in the game.

Somehow I have to get the game to load the new sounds and play them when called by the mod.

I have a way to that. Hit up Tide as I showed him how to do it.
Hey @ all,

its possible to change the sounds with other sounds? if yes, how?

i would like to create a cod:classic sound mod. Awesome
Yeah having the same issues here. The asset manager has nothing for sounds. Maybe it's an effect or something. I tried referencing my own custom sound in the mod.csv table but it requires several entries in soundaliases\ in several csv's. Gawd dammit treyarch, why is your wikipage down >:C
You wont import sounds to BO for now, they dont even have valid .wav header like other cod sounds did.
@Tally said he has such program, but doesnt want to share.
This is easy to make, zombie sounds are pretty.
Just change sound name, add sound path in sound zone, and make some new lines in default_something.all.csv
(09-10-2011, 13:06)Se7en Wrote: [ -> ]This is easy to make, zombie sounds are pretty.
Just change sound name, add sound path in sound zone, and make some new lines in default_something.all.csv

Sounds to me you have the idea but have never attempted it yourself. Yes with time someone, or me, has found out how to register the constant identifiers that point to the appropriate sound files, but that's not the only problem. Adding sound isn't the problem, I'm try to replace some sounds. "sound/mus/mp/frontend/mus_mp_frontend_lp_l.wav" is the fastfile located main menu music. Treyarch didn't include a sound asset converter for their header wrappings for the ADPCM format. I know for sure fact there are fields in the header I have no idea about, but after using the asset converter, it gave me hope, and I want that same hope for asset files. I'm starting to hate treyarch for reasons other than gameplay implementation.
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