03-18-2011, 22:37
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03-18-2011, 23:17
Good job nova
03-19-2011, 00:38
OMG Nova youre the Best
Love u ( a bit gay but wayne^^ )
Love u ( a bit gay but wayne^^ )
03-19-2011, 01:52
@home again: I do not get these floating point errors.
Someone also experienced this on x86 W7 Prof (which I use as well) with an Intel Core 2 Duo (which I also used to test this).
So it is weird.
v0.11 in first post.
Someone also experienced this on x86 W7 Prof (which I use as well) with an Intel Core 2 Duo (which I also used to test this).
So it is weird.
v0.11 in first post.
03-19-2011, 04:15
Goodjob Supernova this is an essential
03-19-2011, 09:51
Nova you keep impressing me.
Hellnice of an awesomejob man
Hellnice of an awesomejob man
03-19-2011, 12:15
Impressive.
07-08-2011, 10:41
Thanks for this program. Now I can finnaly check for errors when I am on a pc that is not able to play black ops, also is a lot quicker than in-game. Also like it that it gives a bigger description about the error.
I found a piece of code where it says that it is an error but isn't though.
and I get this error: Parser: } expected, found || instead
it's happens at line 6 in this code
and I think something similar happens here:
parser: ) expected, Identifier found instead
this one also happens at line 6
Hope this helps!
I found a piece of code where it says that it is an error but isn't though.
Code:
if ( level.numLives )
{
if ( level.teamBased )
gameHasStarted = ( level.everExisted[ "axis" ] && level.everExisted[ "allies" ] );
else
gameHasStarted = (level.maxPlayerCount > 1) || ( !isOneRound() && !isFirstRound() );
if ( !self.pers["lives"] && gameHasStarted )
{
return false;
}
else if ( gameHasStarted )
{
// disallow spawning for late comers
if ( !level.inGracePeriod && !self.hasSpawned && !level.wagerMatch )
return false;
}
}
if (self.team == 'allies' && level.respawntime == 0 && level.gamestarted == 1 && level.easymode == 0)
return false;
return true;
it's happens at line 6 in this code
and I think something similar happens here:
Code:
for ( i = 0; i < players.size; i++ )
{
if ( players[i] == self )
continue;
if ( players[i] is_bot() && IsDefined( players[i].bot ) && IsDefined( players[i].bot[ "rank" ] ) )
{
bot_ranks[ bot_ranks.size ] = players[i].bot[ "rank" ];
}
else if ( !players[i] is_bot() && !players[i] isdemoclient() && IsDefined( players[i].pers[ "rank" ] ) )
{
human_ranks[ human_ranks.size ] = players[i].pers[ "rank" ];
}
}
this one also happens at line 6
Hope this helps!
08-02-2011, 17:52
does this works with mw2 mods?
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