• 8 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release GScyntax
#11
Errors have linenumbers and you didn't post the snippet when I previously posted.
  Reply
#12
Good job nova
  Reply
#13
OMG Nova youre the Best Big Grin
Love u ( a bit gay but wayne^^ )
  Reply
#14
@home again: I do not get these floating point errors.

Someone also experienced this on x86 W7 Prof (which I use as well) with an Intel Core 2 Duo (which I also used to test this).

So it is weird.

v0.11 in first post.
[-] The following 1 user says Thank You to SuperNovaAO for this post:
  • Eekhoorn
  Reply
#15
Goodjob Supernova this is an essential
  Reply
#16
Nova you keep impressing me.
Hellnice of an awesomejob man
--
  Reply
#17
Impressive.
  Reply
#18
Thanks for this program. Now I can finnaly check for errors when I am on a pc that is not able to play black ops, also is a lot quicker than in-game. Also like it that it gives a bigger description about the error.

I found a piece of code where it says that it is an error but isn't though.
Code:
if ( level.numLives )
    {
        if ( level.teamBased )
            gameHasStarted = ( level.everExisted[ "axis" ] && level.everExisted[ "allies" ] );
        else
            gameHasStarted = (level.maxPlayerCount > 1) || ( !isOneRound() && !isFirstRound() );

        if ( !self.pers["lives"] && gameHasStarted )
        {
            return false;
        }
        else if ( gameHasStarted )
        {
            // disallow spawning for late comers
            if ( !level.inGracePeriod && !self.hasSpawned && !level.wagerMatch )
                return false;
        }
    }
    if (self.team == 'allies' && level.respawntime == 0 && level.gamestarted == 1 && level.easymode == 0)
        return false;
    return true;
and I get this error: Parser: } expected, found || instead
it's happens at line 6 in this code

and I think something similar happens here:
Code:
for ( i = 0; i < players.size; i++ )
    {
        if ( players[i] == self )
            continue;
        
        if ( players[i] is_bot() && IsDefined( players[i].bot ) && IsDefined( players[i].bot[ "rank" ] ) )
        {
            bot_ranks[ bot_ranks.size ] = players[i].bot[ "rank" ];
        }
        else if ( !players[i] is_bot() && !players[i] isdemoclient() && IsDefined( players[i].pers[ "rank" ] ) )
        {
            human_ranks[ human_ranks.size ] = players[i].pers[ "rank" ];
        }
    }
parser: ) expected, Identifier found instead
this one also happens at line 6

Hope this helps! Smile
  Reply
#19
does this works with mw2 mods?
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)