03-02-2011, 15:46
Pages: 1 2
03-09-2011, 07:07
(03-02-2011, 12:05)AZUMIKKEL Wrote: [ -> ]lol azu just made his mod in 4 lines or soCode:doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
for( ;; )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
?
you welcome..
You should work on some bit bigger mods by the way.
This mod is the same as what corresponds to my BULLS EYE roll in RTD
So it's like 1/100 the size of a full mod. (I'm not saying you have to make your mods as big as mine, but making something more advanced than weapon mods would be lots better)Code:case 34:
self.rollName = "BULLS EYE!";
self thread Weapon("hatchet_mp");
self thread Nades(99);
self thread Ammo(99);
break;
Maybe I should start releasing over 100 mods, each containing a roll from RTD..
Pages: 1 2