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Release Tomahawk Mod
#11
BTW @ AZUMIKKEL:

I need some help with Jumper vs Paladins pls...
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#12
(03-02-2011, 12:05)AZUMIKKEL Wrote:
Code:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

for( ;; )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );

self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

?
you welcome..




You should work on some bit bigger mods by the way.
This mod is the same as what corresponds to my BULLS EYE roll in RTD
Code:
            case 34:
                self.rollName = "BULLS EYE!";
                self thread Weapon("hatchet_mp");
                self thread Nades(99);
                self thread Ammo(99);
                break;
So it's like 1/100 the size of a full mod. (I'm not saying you have to make your mods as big as mine, but making something more advanced than weapon mods would be lots better)

Maybe I should start releasing over 100 mods, each containing a roll from RTD..
lol azu just made his mod in 4 lines or so
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