I've changed the PlayLocalSound command to PlaySoundToPlayer, but i still get unknown function. The problem is that the game still doesnt recognise the sound it is supposed to play. Ive added another csv in soundaliases with code:
Code:
name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot
mus_perks_jugganog_jingle,mus\zombie\perksacola\mus_perks_jugganog_jingle.wav,zmb_perks_jingles,zombie_mus_shared,,,94,94,,50,1100,1500,log2,log1,,,,,,,,,,,,,,,,,,,,97,duck_music_3d,,,,,,0.65
I've tried several things like addidng .wav in csv to the sound i want to be imported into the mod or.... I dont even remember