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was messing around with Ops and modloader
#11
That would be FABOULOUS Big Grin Except on Nuketown, that would be total shit Tongue
[-] The following 1 user says Thank You to Bloopbloop for this post:
  • Arteq
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#12
So much for AI zombies Big Grin, haha nice find
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#13
yep, nuketown sucks. hopefully nova is changing the 1gb restriction
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#14
VIDEO !
RTD V2.7 RELEASE STATUS: Rolls Finished, debugging
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#15
lol, you don't need the modloader to do this. Just open black ops, then console then devmap zombie_pentagon and there u go.
[Image: 30059922.jpg]
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#16
(03-15-2011, 01:56)Unr3strict3d Wrote: lol, you don't need the modloader to do this. Just open black ops, then console then devmap zombie_pentagon and there u go.

nah its completely different. if this works we can mod zombies and/or use zombies in modded lobbies
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#17
(03-15-2011, 07:44)d0h! Wrote:
(03-15-2011, 01:56)Unr3strict3d Wrote: lol, you don't need the modloader to do this. Just open black ops, then console then devmap zombie_pentagon and there u go.

nah its completely different. if this works we can mod zombies and/or use zombies in modded lobbies

Its not though lol, i tried both ways. Even with the modloader on its not loading anything. it just looks like what he has copied into the mod folder is loading but it isnt.

Edit: Wait i think i read what u said wrong. You mean if we could get that screen to load then we could use it in BOMP?
[Image: 30059922.jpg]
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#18
yes i ment to use the zombies in real multiplayer
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#19
(03-15-2011, 08:17)d0h! Wrote: yes i ment to use the zombies in real multiplayer

Oh i see, my mistake. Would be sick if we could. Got to figure out how to remove the error:

Exceeded limit of 1 'game_map_sp' assets.

Is that like a piece of code that determines if the map is mp or sp? like with a 1 or 0. Just me guessing lol

[Image: 30059922.jpg]
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#20
first wait if nova fix the error of loading hugh files like more than 1 gb
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