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mockup_bg_glow
#1
How to turn this picture 180 degrees and place it in the upper right corner instead of the lower left!
Code:
self.Menu["GUI"]["Glow"] = createShader( "mockup_bg_glow", 640, 480, "fullscreen", "fullscreen", undefined, undefined, 0, 0, 2, false, 1, ( 0, 0, 1 ) );
    self.Menu["GUI"]["Glow"] thread destroyOnDeathOrUpdate( self );
Thanks in advance for the help
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#2
You cant rotate a shader by code Undecided Your only solution is to try to find one that is the same but inverted or create a new one (I think this is possible in 4d1)
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#3
You would need to change the menu file.
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