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killed_enemy - removed
#1
As title says, (or enemy_killed).

Give me a replacement. thx Smile lazy to look for myself.
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#2
4fun_killed_by_me

kk
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#3
killed_a_player is being released when you kill someone
some code still contains killed_player though
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#4
C++ Code
  1. Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
  2. {
  3. self endon( "spawned" );
  4. self notify( "killed_player" );

Hmmmmm
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#5
self waittill("killed_player"); or self waittill("killed_a_player");

Doesn't work? I've tried it on bots.
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