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for birdplane
#1
@birdplane

Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
[Image: MaEIQ.png]
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#2
thanks ^^ i fail

script error
I like turtles
[Image: thumb-275x274-design-609.png]

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#3
oh shit, I was confused
instead of map_rotate(false); it should be exitlevel(false);

tested and it works

now +rep me Smile
[Image: MaEIQ.png]
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#4
ok thanks, but the server just switch to the next map not to nuketown
I like turtles
[Image: thumb-275x274-design-609.png]

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#5
I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);"

Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
I tested it and it worked.
[Image: MaEIQ.png]
  Reply
#6
(08-07-2011, 14:02)Pozzuh Wrote: I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);"

Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
I tested it and it worked.

ir just change the map to the next one in maprotation :/
I like turtles
[Image: thumb-275x274-design-609.png]

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#7
but you just edited the map rotation to mp_nuked ... Are you sure you have this line in your code
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
it works 100% for me
[Image: MaEIQ.png]
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#8
yes i am
I like turtles
[Image: thumb-275x274-design-609.png]

  Reply
#9
it works now you just have to use this command
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
setdvar("sv_maprotationCurrent","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
I like turtles
[Image: thumb-275x274-design-609.png]

  Reply


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