08-07-2011, 11:50
08-07-2011, 11:51
thanks ^^ i fail
script error
script error
08-07-2011, 11:56
oh shit, I was confused
instead of map_rotate(false); it should be exitlevel(false);
tested and it works
now +rep me
instead of map_rotate(false); it should be exitlevel(false);
tested and it works
now +rep me
08-07-2011, 12:06
ok thanks, but the server just switch to the next map not to nuketown
08-07-2011, 14:02
I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);"
I tested it and it worked.
not: "Remove the code I gave you before and only put exitlevel(false);"
Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
08-07-2011, 14:15
(08-07-2011, 14:02)Pozzuh Wrote: [ -> ]I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);"
I tested it and it worked.Code:setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
ir just change the map to the next one in maprotation :/
08-07-2011, 14:32
but you just edited the map rotation to mp_nuked ... Are you sure you have this line in your code
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
it works 100% for me
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
it works 100% for me
08-07-2011, 14:33
yes i am
08-07-2011, 16:10
it works now you just have to use this command
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
setdvar("sv_maprotationCurrent","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
setdvar("sv_maprotationCurrent","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);