Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Weapon changing sound?
#1
could someone tell me how the sound is called? Big Grin
Reply

#2
Code:
self playLocalSound("ac130_plt_scanrange");
get sound he http://pastebin.com/vuUmKv9j
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
Reply

#3
(03-10-2015, 17:13)Dude Wrote:
Code:
self playLocalSound("ac130_plt_scanrange");
get sound he http://pastebin.com/vuUmKv9j

I like your signature OMA

The weapon sound change is done via engine I think, nothing related to gsc code as far as I remember. Do you want to play a new sound on weapon change?
Reply

#4
(03-10-2015, 19:51)Yamato Wrote:
(03-10-2015, 17:13)Dude Wrote:
Code:
self playLocalSound("ac130_plt_scanrange");
get sound he http://pastebin.com/vuUmKv9j

I like your signature OMA

The weapon sound change is done via engine I think, nothing related to gsc code as far as I remember. Do you want to play a new sound on weapon change?

nah i have that weapon change bind right?
However it play no sound while changing and i wanted to add it ^^
Reply

#5
(03-10-2015, 20:11)rvyASVP Wrote:
(03-10-2015, 19:51)Yamato Wrote:
(03-10-2015, 17:13)Dude Wrote:
Code:
self playLocalSound("ac130_plt_scanrange");
get sound he http://pastebin.com/vuUmKv9j

I like your signature OMA

The weapon sound change is done via engine I think, nothing related to gsc code as far as I remember. Do you want to play a new sound on weapon change?

nah i have that weapon change bind right?
However it play no sound while changing and i wanted to add it ^^

Yes, there is some waittill for reload.

Code:
while(1)
{
self waittill( "reload" ); //weapon_reload, reload_weapon or whatever it is :P
self playLocalSound("ac130_plt_scanrange");
}
Reply

#6
(03-10-2015, 19:51)Yamato Wrote:
(03-10-2015, 17:13)Dude Wrote:
Code:
self playLocalSound("ac130_plt_scanrange");
get sound he http://pastebin.com/vuUmKv9j

I like your signature OMA

The weapon sound change is done via engine I think, nothing related to gsc code as far as I remember. Do you want to play a new sound on weapon change?

OMA community was better some time ago.
Now it's just you and @Dude Troll since you got kicked me from OMA group..
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
(03-10-2015, 23:52)Nekochan Wrote:
(03-10-2015, 19:51)Yamato Wrote:
(03-10-2015, 17:13)Dude Wrote:
Code:
self playLocalSound("ac130_plt_scanrange");
get sound he http://pastebin.com/vuUmKv9j

I like your signature OMA

The weapon sound change is done via engine I think, nothing related to gsc code as far as I remember. Do you want to play a new sound on weapon change?

OMA community was better some time ago.
Now it's just you and @Dude Troll since you got kicked me from OMA group..

Troll

I only wanted active OMAs, so I cleaned lot of people from there Big Grin
Reply

#8
@Nekochan very active 10000/100%
OMA
fck spr Troll
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
Reply

#9
guys it doesnt play the sound when changing
Reply

#10
(03-17-2015, 11:48)rvyASVP Wrote: guys it doesnt play the sound when changing

You need put it function to ChangeWeapon Event
IDK .gsc events, ask @Yamato or @Nekochan
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Help How to replace existing sound effects with costum ones? Ra3shed 6 4,082 10-28-2016, 18:14
Last Post: Rendflex
  Changing hitbox's position / model damage? Cation 21 11,532 09-12-2014, 16:24
Last Post: Cation
  Out of ammo sound bengo 0 1,609 03-14-2014, 21:15
Last Post: bengo

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.