• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help How to replace existing sound effects with costum ones?
#1
I want to replace sound effects like captured flag sound, with a new one. so I can use playsound() to play the sound at a specific event.
But how?
Also, where should I put the new sound file in my mod folder? Should it be along with the "maps" folder?
  Reply
#2
All the sounds are located in the .IWD files that are in the "main" folder. Locate the sound file you want to change. In your mod folder, create the same type of folders, and place the new sound file in that place. Rename the new file to the game sound.

An example:
1. I have o_fortuna.mp3 and want it to be the menu theme music.

2. I check the .IWD files, and find the menu theme song to be in sound\music\menumusic.mp3.

3. I then create the folders sound\music in my mods folder.

4. I place o_fortuna.mp3 in that folder, and rename it to menumusic.mp3.


Note that the mod then has to be in an .IWD format in order for this to work.
[-] The following 1 user says Thank You to Rendflex for this post:
  • Ra3shed
  Reply
#3
I don't think that this will easily allow me to play the sound effect at a specific event using the playSound() command. You should probably know that this sound effect is no more than 3 seconds.

I remember playing a mod where the uncommon sound effects of the game is replaced by a custom one, but I can't seem to find it now.
  Reply
#4
Well, after hours of hard-work
I came to know that I might have used the wrong names for the sound effects
I finally solved this by myself.
  Reply
#5
(10-27-2016, 17:47)Ra3shed Wrote: I don't think that this will easily allow me to play the sound effect at a specific event using the playSound() command. You should probably know that this sound effect is no more than 3 seconds.

I remember playing a mod where the uncommon sound effects of the game is replaced by a custom one, but I can't seem to find it now.

If you replace the right file, you will be able to use the playsound command. The names of the sound files and the in-game strings differ, so if you're interested in what these strings are, you should look that up. @Yamato might've made a list.

And there's plenty of mods that have done that. I think @Nekochan and I were one of the first to do so for MW2, however. Look up our ROTU mod if you want to see how it's done there.
  Reply
#6
(10-28-2016, 11:47)Rendflex Wrote:
(10-27-2016, 17:47)Ra3shed Wrote: I don't think that this will easily allow me to play the sound effect at a specific event using the playSound() command. You should probably know that this sound effect is no more than 3 seconds.

I remember playing a mod where the uncommon sound effects of the game is replaced by a custom one, but I can't seem to find it now.

If you replace the right file, you will be able to use the playsound command. The names of the sound files and the in-game strings differ, so if you're interested in what these strings are, you should look that up. @Yamato might've made a list.
Thanks, that was exactly my problem  Rolleyes
Edit: Well I'm too lazy to find the sound strings by myself. Could you find a list for me Big Grin
  Reply
#7
(10-28-2016, 13:46)Ra3shed Wrote:
(10-28-2016, 11:47)Rendflex Wrote:
(10-27-2016, 17:47)Ra3shed Wrote: I don't think that this will easily allow me to play the sound effect at a specific event using the playSound() command. You should probably know that this sound effect is no more than 3 seconds.

I remember playing a mod where the uncommon sound effects of the game is replaced by a custom one, but I can't seem to find it now.

If you replace the right file, you will be able to use the playsound command. The names of the sound files and the in-game strings differ, so if you're interested in what these strings are, you should look that up. @Yamato might've made a list.
Thanks, that was exactly my problem  Rolleyes
Edit: Well I'm too lazy to find the sound strings by myself. Could you find a list for me Big Grin

Here's one I found googling, I'm not sure who originally made the list (D4rryl and CraigChrist8239 according to some posts):

Code:
mp_level_up
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr
elev_bell_ding
elev_musak_loop
elev_door_close
elev_door_open
elev_run_start
elev_run_loop
elev_door_interupt
elev_run_end
MP_hit_alert
missile_locking
exp_stinger_armor_destroy
javelin_clu_lock
claymore_activated
sentry_gun_beep
sentry_gun_plant
sentry_explode_smoke
ui_mp_suitcasebomb_timer
ui_mp_timer_countdown
fast_artillery_round
distant_artillery_barrage
mp_nuke_aftershock
mp_war_objective_lost
mp_war_objective_taken
hind_helicopter_crash_dist
hind_helicopter_crash
hind_helicopter_secondary_exp
hind_helicopter_hit
MP_bomb_plant
MP_bomb_defuse
re_pickup_paper
exp_suitcase_bomb_secondary
exp_suitcase_bomb_stereo
exp_suitcase_bomb_main
weap_suitcase_defuse_plr
weap_suitcase_interrupt_plr
weap_suitcase_drop_plr
weap_suitcase_raise_plr
mp_enemy_obj_returned
mp_obj_returned
mp_enemy_obj_captured
mp_obj_captured
mp_enemy_obj_taken
mp_obj_taken
oldschool_return
oldschool_pickup
mp_ingame_summary
mp_suitcase_pickup
mp_last_stand
mp_lose_flag
mp_capture_flag
mp_killstreak_radar
mp_killstreak_jet
mp_killstreak_heli
weap_suitcase_button_press_plr
cobra_helicopter_hit
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_crash
weap_cobra_missile_fire
weap_c4detpack_trigger_plr
ammo_crate_use
nuke_music
nuke_explosion
nuke_wave
RU_mp_stm_holdyourfire
RU_mp_stm_sniper
RU_mp_stm_needreinforcements
RU_mp_stm_iminposition
RU_mp_stm_grenade
RU_mp_stm_enemyspotted
RU_mp_stm_areasecure
RU_mp_rsp_sorry
RU_mp_rsp_yessir
RU_mp_rsp_greatshot
RU_mp_rsp_nosir
RU_mp_rsp_onmyway
RU_mp_rsp_areyoucrazy
RU_mp_cmd_regroup
RU_mp_cmd_followme
RU_mp_cmd_movein
RU_mp_cmd_holdposition
RU_mp_cmd_fallback
RU_mp_cmd_suppressfire
RU_mp_cmd_attackrightflank
RU_mp_cmd_attackleftflank
AB_mp_rsp_areyoucrazy
AB_mp_rsp_greatshot
AB_mp_rsp_sorry
AB_mp_rsp_onmyway
AB_mp_rsp_nosir
AB_mp_rsp_yessir
AB_mp_stm_holdyourfire
AB_mp_stm_needreinforcements
AB_mp_stm_sniper
AB_mp_stm_grenade
AB_mp_stm_areasecure
AB_mp_stm_iminposition
AB_mp_stm_enemyspotted
AB_mp_cmd_regroup
AB_mp_cmd_holdposition
AB_mp_cmd_attackrightflank
AB_mp_cmd_attackleftflank
AB_mp_cmd_suppressfire
AB_mp_cmd_fallback
AB_mp_cmd_movein
AB_mp_cmd_followme
UK_mp_stm_sniper
UK_mp_stm_needreinforcements
UK_mp_stm_iminposition
UK_mp_stm_grenade
UK_mp_stm_enemyspotted
UK_mp_stm_areasecure
UK_mp_rsp_sorry
UK_mp_rsp_yessir
UK_mp_rsp_greatshot
UK_mp_rsp_nosir
UK_mp_rsp_onmyway
UK_mp_rsp_areyoucrazy
UK_mp_cmd_regroup
UK_mp_cmd_followme
UK_mp_cmd_movein
UK_mp_cmd_holdposition
UK_mp_cmd_fallback
UK_mp_cmd_suppressfire
UK_mp_cmd_attackrightflank
UK_mp_cmd_attackleftflank
US_mp_stm_sniper
US_mp_stm_needreinforcements
US_mp_stm_iminposition
US_mp_stm_grenade
US_mp_stm_enemyspotted
US_mp_stm_areasecure
US_mp_rsp_sorry
US_mp_rsp_yessir
US_mp_rsp_greatshot
US_mp_rsp_nosir
US_mp_rsp_onmyway
US_mp_rsp_areyoucrazy
US_mp_cmd_regroup
US_mp_cmd_followme
US_mp_cmd_movein
US_mp_cmd_holdposition
US_mp_cmd_fallback
US_mp_cmd_suppressfire
US_mp_cmd_attackrightflank
mp_victory_usa
mp_victory_soviet
mp_victory_sas
mp_victory_opfor
mp_spawn_usa
mp_spawn_soviet
mp_spawn_sas
mp_spawn_opfor
sentry_explode
exp_suitcase_bomb_main
grenade_explode_metal
cobra_helicopter_crash
exp_airstrike_bomb
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8
ac130_flare_burst
mp_killstreak_radar
breathing_better
breathing_hurt
player_hit_while_ads_hurt
remotemissile_explode
  Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Weapon changing sound? rvyASVP 23 2,983 06-09-2015, 14:31
Last Post: rvyASVP
  Out of ammo sound bengo 0 563 03-14-2014, 21:15
Last Post: bengo

Forum Jump:


Users browsing this thread: 1 Guest(s)