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[Tutorial] New OMA spamming way: SetWeaponHudIconOverride
#1
Hello

I havent done any tutorial for a long time. Today @zxz0O0 asked me about a command I think I tried long time ago, is called: SetWeaponHudIconOverride.

What it does?:

It changes your primary or secondary equipment shader to something else.

[Image: vq0if8.jpg]

How it works:

Code:
self SetWeaponHudIconOverride( "slot to affect", "shader" );

In "slot to affect" I have only found 2 to use: "primaryoffhand" and "secondaryoffhand". In shader put whatever (remember to precache it).

Examples (like in the image above):

Code:
self SetWeaponHudIconOverride( "primaryoffhand", "weapon_onemanarmy" ); //right
self SetWeaponHudIconOverride( "secondaryoffhand", "weapon_onemanarmy" ); //left

EDIT: You can also do this with: "actionslot1" and the rest of actionslots.

Code:
self SetWeaponHudIconOverride( "actionslot1", "weapon_onemanarmy" );

Soon, MW2 will be named OMAW2. Thanks to @zxz0O0 for asking me about it.
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#2
Would be cool if you could throw oma's when you press G / Q
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#3
(03-25-2012, 18:05)JariZ Wrote: Would be cool if you could throw oma's when you press G / Q

Old, I made OMA grenades on OMA Zombies

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#4
epic :O
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#5
(03-25-2012, 18:19)Yamato Wrote:
(03-25-2012, 18:05)JariZ Wrote: Would be cool if you could throw oma's when you press G / Q

Old, I made OMA grenades on OMA Zombies


for teh lulz, indeed epic
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#6
I remember testing this with @Yamato Heart
[Image: lQDUjba.jpg]
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#7
(03-25-2012, 20:26)OrangePL Wrote: I remember testing this with @Yamato Heart

Yeahh, we killed toghether lots of OMA eaters sometime ago, Tongue
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#8
Added extra info. OMA
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#9
i loved the OMA granades Big Grin
  Reply


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