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Full Version: New OMA spamming way: SetWeaponHudIconOverride
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Hello

I havent done any tutorial for a long time. Today @zxz0O0 asked me about a command I think I tried long time ago, is called: SetWeaponHudIconOverride.

What it does?:

It changes your primary or secondary equipment shader to something else.

[Image: vq0if8.jpg]

How it works:

Code:
self SetWeaponHudIconOverride( "slot to affect", "shader" );

In "slot to affect" I have only found 2 to use: "primaryoffhand" and "secondaryoffhand". In shader put whatever (remember to precache it).

Examples (like in the image above):

Code:
self SetWeaponHudIconOverride( "primaryoffhand", "weapon_onemanarmy" ); //right
self SetWeaponHudIconOverride( "secondaryoffhand", "weapon_onemanarmy" ); //left

EDIT: You can also do this with: "actionslot1" and the rest of actionslots.

Code:
self SetWeaponHudIconOverride( "actionslot1", "weapon_onemanarmy" );

Soon, MW2 will be named OMAW2. Thanks to @zxz0O0 for asking me about it.
Would be cool if you could throw oma's when you press G / Q
(03-25-2012, 18:05)JariZ Wrote: [ -> ]Would be cool if you could throw oma's when you press G / Q

Old, I made OMA grenades on OMA Zombies

epic :O
(03-25-2012, 18:19)Yamato Wrote: [ -> ]
(03-25-2012, 18:05)JariZ Wrote: [ -> ]Would be cool if you could throw oma's when you press G / Q

Old, I made OMA grenades on OMA Zombies


for teh lulz, indeed epic
I remember testing this with @Yamato Heart
(03-25-2012, 20:26)OrangePL Wrote: [ -> ]I remember testing this with @Yamato Heart

Yeahh, we killed toghether lots of OMA eaters sometime ago, Tongue
Added extra info. OMA
i loved the OMA granades Big Grin