• 4 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tutorial How to make Mods (BEGGINERS)
#11
Thanks Chuck Norris Approved this
  Reply
#12
LOl nice tut, kinda like mine but meh GJ,
  Reply
#13
its not kinda like you i have all in notepad Big Grin btw going to sleep im tired -.- uh
  Reply
#14
hay great tut helped me heaps however i cannot get the self giveWeapon command to work whenever i load the mod i choose one of my classes and spawn and i just get whatever the class was not what i set in my mod
here's my code
Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
        if(!isdefined(self.hud_rankscroreupdate))
        {

anyone know whats going on??
never mind it goes in as secondary ill try adding in a sidearm Smile
  Reply
#15
Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self giveWeapon ( "ak74u_dualclip_mp", 0, false );
        if(!isdefined(self.hud_rankscroreupdate))
        {
  Reply
#16
Thnx a lot, gonna begin with this tut Big Grin
[Image: 9824]
  Reply
#17
WTF IPADDIE COMMENT ON THIS 0.0 I FELLED DOWN OF CHAIR WHEN I LOOK THAT COMMENT....
  Reply
#18
Quote:Code:

onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
if(!isdefined(self.hud_rankscroreupdate))
{
What does these two things mean?
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
Mess with the Best, Die like the Rest.

[Image: blaziqsig1.jpg]
  Reply
#19
(02-28-2011, 13:36)timmytimp1 Wrote:
Quote:Code:

onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
if(!isdefined(self.hud_rankscroreupdate))
{
What does these two things mean?
self giveWeapon ( "ak74u_dualclip_mp", 0, false );

Correct me if im wrong but its do do with attachments and camos. How ever as his is on 0 and false it is not needed. so it can be:

self giveWeapon ( "ak74u_dualclip_mp" );
[Image: 30059922.jpg]
  Reply
#20
(02-27-2011, 08:25)rotceh_dnih Wrote: hay great tut helped me heaps however i cannot get the self giveWeapon command to work whenever i load the mod i choose one of my classes and spawn and i just get whatever the class was not what i set in my mod
here's my code
Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self giveWeapon ("ak74u_dualclip_mp", 0, false);

        {

anyone know whats going on??
never mind it goes in as secondary ill try adding in a sidearm Smile

U have got 3 Weapons. Maybe u didnt see your own wep?
btw just add self takeAllWeapons(); above giveWep. Now u have only your aku.
[-] The following 1 user says Thank You to Tomsen1410 for this post:
  • rotceh_dnih
  Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Make area detect. flag Teleport lewisbibo 4 1,663 10-12-2013, 18:10
Last Post: EnVi Sweden Rocks
Wink Make Platforme lewisbibo 5 1,675 10-08-2013, 14:35
Last Post: 8q4s8
  Make obj MW3.by lewisbibo lewisbibo 3 1,444 10-05-2013, 20:16
Last Post: Nekochan
  Make obj MW3.by lewisbibo lewisbibo 0 761 10-03-2013, 20:19
Last Post: lewisbibo
  Vehicle mods! Erik The Born 1 1,190 09-05-2013, 10:55
Last Post: The_Reaper_1
  Help need help?how to make plugins code hXnarutoXone 12 2,673 09-01-2013, 18:30
Last Post: Bandarigoda123
  Help Make ac130 shoot custom bullets Ra3shed 0 874 07-23-2013, 13:02
Last Post: Ra3shed
  Help mods meetingplum 6 2,064 07-16-2013, 12:11
Last Post: surtek
Wink All MW3 Mod Menus & Mods $pacebound 35 150,867 07-15-2013, 19:08
Last Post: monokiller88
  how to make a plugin (mod) E-losev 5 1,639 07-12-2013, 15:48
Last Post: OzonE

Forum Jump:


Users browsing this thread: 1 Guest(s)