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Tutorial How to clear or add killstreaks.
#1
How to clear killstreaks

1.Ok get in your _rank.gsc

2.Put down this code (rename it or whatever..)

Code:
doClearKillstreaks()
{
    self endon("disconnect");
    {
        self.killstreak[0] = "none";
        self.killstreak[1] = "none";
        self.killstreak[2] = "none";
    }
}

3.Now to get that code working put there your doClearKillstreaks :

Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self thread doClearKillstreaks();
        
        if(!isdefined(self.hud_rankscroreupdate))
        {
            self.hud_rankscroreupdate = NewScoreHudElem(self);
            self.hud_rankscroreupdate.horzAlign = "center";
            self.hud_rankscroreupdate.vertAlign = "middle";
            self.hud_rankscroreupdate.alignX = "center";
            self.hud_rankscroreupdate.alignY = "middle";
             self.hud_rankscroreupdate.x = 0;
            if( self IsSplitscreen() )
                self.hud_rankscroreupdate.y = -15;
            else
                self.hud_rankscroreupdate.y = -60;
            self.hud_rankscroreupdate.font = "default";
            self.hud_rankscroreupdate.fontscale = 2.0;
            self.hud_rankscroreupdate.archived = false;
            self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            self.hud_rankscroreupdate.alpha = 0;
            self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            self.hud_rankscroreupdate.overrridewhenindemo = true;
        }
    }
}

4.Now you get in game and there is no killstreaks.

How to add killstreaks

1.Like the clear killstreaks but you need to put this :

Code:
doKillstreaks()
{
    self endon("disconnect");
    {
        self.killstreak[0] = "killstreak_rcbomb";
        self.killstreak[1] = "killstreak_helicopter_comlink";
        self.killstreak[2] = "killstreak_dogs";
    }
}

2.Now when we spawn when we kill 3 in a row we will get rcbomb then attackhelicopter and dogs

3.Again put there doKillstreaks()

Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self thread doKillstreaks();
        
        if(!isdefined(self.hud_rankscroreupdate))
        {
            self.hud_rankscroreupdate = NewScoreHudElem(self);
            self.hud_rankscroreupdate.horzAlign = "center";
            self.hud_rankscroreupdate.vertAlign = "middle";
            self.hud_rankscroreupdate.alignX = "center";
            self.hud_rankscroreupdate.alignY = "middle";
             self.hud_rankscroreupdate.x = 0;
            if( self IsSplitscreen() )
                self.hud_rankscroreupdate.y = -15;
            else
                self.hud_rankscroreupdate.y = -60;
            self.hud_rankscroreupdate.font = "default";
            self.hud_rankscroreupdate.fontscale = 2.0;
            self.hud_rankscroreupdate.archived = false;
            self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            self.hud_rankscroreupdate.alpha = 0;
            self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            self.hud_rankscroreupdate.overrridewhenindemo = true;
        }
    }
}


Killstreaks :


Code:
3 Kills – Spy Plane [killstreak_spyplane]
3 Kills – RC-XD (RC bomb) [killstreak_rcbomb]
4 Kills – Counter Spy Plane [killstreak_counteruav]
4 Kills – SAM Turret [killstreak_tow_turret_drop]
5 Kills – Care Package [killstreak_supply_drop]
5 Kills – Napalm Strike [killstreak_napalm]
6 Kills – Sentry Gun [killstreak_auto_turret_drop]
6 Kills – Mortar Team [killstreak_mortar]
7 Kills – Attack Helicopter [killstreak_helicopter_comlink]
7 Kills – Valkyrie Rockets [killstreak_m220_tow_drop]
8 Kills – Blackbird [killstreak_spyplane_direction]
8 Kills – “Rolling Thunder” [killstreak_airstrike]
9 Kills – Chopper Gunner [killstreak_helicopter_gunner]
11 Kills – Attack Dogs [killstreak_dogs]
11 Kills – Gunship [killstreak_helicopter_player_firstperson]


Simple tutorial.

Blah.

Next one.
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