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Clear Killstreak
#1
Hello, i have a problem to clear Killstreak after round.

Quote: if (level.round == 1)
{
self giveWeapon("ak74u_rf_mp");
self setWeaponAmmoStock("ak74u_rf_mp", 300);
self switchToWeapon("ak74u_rf_mp");
self thread refillammo();
self maps\mp\gametypes\_hardpoints::giveKillstreak("helicopter_comlink_mp" );
}
else if (level.round == 2)
{
self giveWeapon("commando_silencer_mp");
self setWeaponAmmoStock("commando_silencer_mp", 300);
self switchToWeapon("commando_silencer_mp");
self thread refillammo();
self maps\mp\gametypes\_hardpoints::giveKillstreak("uav_mp" );
}


They Bots using the Heli and if the round 1 is over (all bots dead)
they have in round two still the heli killstreak, how i can remove id after each round?

bg p2tK
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#2
self.killstreak[0] = "none";
self.killstreak[1] = "none";
self.killstreak[2] = "none";
Clears ALL killstreaks
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
(10-16-2011, 13:40)Se7en Wrote: self.killstreak[0] = "none";
self.killstreak[1] = "none";
self.killstreak[2] = "none";
Clears ALL killstreaks

That is the gay way to clear killstreaks. And also it's not what p2tk asked.

@p2tk I think there is a function which clears the killstreaks, but I don't know anymore
[Image: azuw.jpg]
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#4
(10-16-2011, 13:53)zxz0O0 Wrote:
(10-16-2011, 13:40)Se7en Wrote: self.killstreak[0] = "none";
self.killstreak[1] = "none";
self.killstreak[2] = "none";
Clears ALL killstreaks

That is the gay way.

Fuu
why ? Its easier
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#5
(10-16-2011, 13:54)Se7en Wrote:
(10-16-2011, 13:53)zxz0O0 Wrote:
(10-16-2011, 13:40)Se7en Wrote: self.killstreak[0] = "none";
self.killstreak[1] = "none";
self.killstreak[2] = "none";
Clears ALL killstreaks

That is the gay way.

Fuu
why ? Its easier

Because after playing you need to set your killstreaks again. Most time you will forget that and then wonder why you don't get nuke after 25 killstreakFuu
[Image: azuw.jpg]
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#6
(10-16-2011, 13:59)zxz0O0 Wrote:
(10-16-2011, 13:54)Se7en Wrote:
(10-16-2011, 13:53)zxz0O0 Wrote:
(10-16-2011, 13:40)Se7en Wrote: self.killstreak[0] = "none";
self.killstreak[1] = "none";
self.killstreak[2] = "none";
Clears ALL killstreaks

That is the gay way.

Fuu
why ? Its easier

Because after playing you need to set your killstreaks again. Most time you will forget that and then wonder why you don't get nuke after 25 killstreakFuu

ah lol D:
Then look into _killstreaks.gsc for somthing
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
This is Black Ops coding, not mw2
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#8


Quote:if (level.round == 1)
{
self giveWeapon("ak74u_rf_mp");
self setWeaponAmmoStock("ak74u_rf_mp", 300);
self switchToWeapon("ak74u_rf_mp");
self thread refillammo();
self maps\mp\gametypes\_hardpoints::giveKillstreak("helicopter_comlink_mp" );
}
self.killstreak[0] = "none";
self.killstreak[1] = "none";
self.killstreak[2] = "none";
else if (level.round == 2)
{
self giveWeapon("commando_silencer_mp");
self setWeaponAmmoStock("commando_silencer_mp", 300);
self switchToWeapon("commando_silencer_mp");
self thread refillammo();
self maps\mp\gametypes\_hardpoints::giveKillstreak("napalm_mp" );
}




they said bad syntaxx in "else if (level.round == 2)"
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