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[Source] MW2 & BO External ESP with NoRecoil
#1
Quote:If you just want to use the thing, scroll down and hit download, then start Release/Client.exe, you can do it prior to starting the game or ingame
The game must be run in window mode and you need win vista or newer

This is my first ever hack, it features a simple and a bit sucky ESP with no alive checks so you'll have dead bodys boxed.
It also features massive leeching of other peoples work, because i can't name everyone who aided in the creation of this i'll just say that i pretty much put together information from this forum and compiled it. Special thanks to Heim Werker for being awesome and of course to everyone else who helped me in the various threads i have made or responded to. I think i used cardoow's method for sizing the boxes but it doesn't work as well as his. I tried to add a few credits in the code too, if you see me using something you made, please tell me so i can add you to this post. I think the no-recoil is based off speX's finding matrix_t post in the MW2 section.

The binary in this hack(Release/Client.exe) only works for the latest BO, if you change the offsets and struct for MW2 it will work for that too(there are some outdated mw2 offsets in there, not sure if the structs are still correct).

The hack also has a player weapon ESP which is commented out at the moment as i didn't want to find the BO offsets for the stuff. It should still work for MW2 if you fix the offsets.

At the right you can also see a not working radar, maybe someone can fix it, i tried to make one but my trig is too fail. I generally only use code from others that i fully understand and since i didnt understand anyones radar code i decided to not just c&p someone's in.


The source is seperated into two projects: Engine and Client, the engine is very old from when i started coding, it creates the window and has some basic sprite and texture ents that are not used in the hack tho. The hack uses GWEN for the rendering so i guess i should credit Garry Newman for that. Don't laught at my shitty attempt to anti-pattern, i was just messing around. I remember a post where someone had explained how to insert random asm at some places in code(maybe it was on gd?) if someone could link me to that again that would be aweseome, i couldn't find it anymore


[Image: pic.png]


Credits:
Kamshak


Attached Files
.rar   MW2 External.rar (Size: 3.37 MB / Downloads: 411)
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#2
nice, gonna be useful
[Image: lQDUjba.jpg]
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#3
I thought itsmods does not support cheats lol.
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#4
its a source, same as you might saw in the other c++ or asm section
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#5
(10-14-2011, 11:43)d0h! Wrote: its a source, same as you might saw in the other c++ or asm section

So if I made/posted a source code for something pirated/any kind of warez, I would be allowed to post it?
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#6
(10-14-2011, 11:48)Rendflex Wrote:
(10-14-2011, 11:43)d0h! Wrote: its a source, same as you might saw in the other c++ or asm section

So if I made/posted a source code for something pirated/any kind of warez, I would be allowed to post it?

That makes no sense at all.
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#7
(10-14-2011, 11:48)Rendflex Wrote:
(10-14-2011, 11:43)d0h! Wrote: its a source, same as you might saw in the other c++ or asm section

So if I made/posted a source code for something pirated/any kind of warez, I would be allowed to post it?

no, this does not contains warez nor allows it to play a game for free^^
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#8
You can get a ban from steam and buy a new key for play with game
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#9
(01-06-2012, 20:55)distructio Wrote: You can get a ban from steam and buy a new key for play with game

no, this should be still UD
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