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[Solved] EndGame Is Acting Gay...
#1
This function is placed in init()

Code:
captureObjectiveArray(org)
{
    level endon("game_ended");

    rad = 120;
    level.captureBarValue = 0;
        
    while(1)
    {
        for ( i = 0; i < level.players.size; i++ )
        {
            player = level.players[i];
            dis = distance(player.origin, org);
            if(dis < rad)
            {
                if(player.pers["team"] == "axis")
                    level.captureBarValue++;
                else if(player.pers["team"] == "allies")
                {
                    if(level.captureBarValue >= 0)
                        level.captureBarValue--;
                }
                wait 1;
            }
        }
        if(level.captureBarValue == 100)
            maps\mp\gametypes\_globallogic::endGame( "axis", "Satellite-C3 was captured" );
      wait .1;
    }
}

Turns screen black-white, I can still move and shoot, but game doesn't end.
[Image: 1fxsnb.jpg]
  Reply
#2
(03-12-2011, 18:18)4FunPlayin Wrote: This function is placed in init()

Code:
captureObjectiveArray(org)
{
    level endon("game_ended");

    rad = 120;
    level.captureBarValue = 0;
        
    while(1)
    {
        for ( i = 0; i < level.players.size; i++ )
        {
            player = level.players[i];
            dis = distance(player.origin, org);
            if(dis < rad)
            {
                if(player.pers["team"] == "axis")
                    level.captureBarValue++;
                else if(player.pers["team"] == "allies")
                {
                    if(level.captureBarValue >= 0)
                        level.captureBarValue--;
                }
                wait 1;
            }
        }
        if(level.captureBarValue == 100)
            maps\mp\gametypes\_globallogic::endGame( "axis", "Satellite-C3 was captured" );
      wait .1;
    }
}

Turns screen black-white, I can still move and shoot, but game doesn't end.

Did you try

Code:
thread maps\mp\gametypes\_globallogic::endGame( "axis", "Satellite-C3 was captured" );
[Image: azuw.jpg]
[-] The following 1 user says Thank You to zxz0O0 for this post:
  • 4FunPlayin
  Reply
#3
(03-12-2011, 18:57)zxz0O0 Wrote:
(03-12-2011, 18:18)4FunPlayin Wrote: This function is placed in init()

Code:
captureObjectiveArray(org)
{
    level endon("game_ended");

    rad = 120;
    level.captureBarValue = 0;
        
    while(1)
    {
        for ( i = 0; i < level.players.size; i++ )
        {
            player = level.players[i];
            dis = distance(player.origin, org);
            if(dis < rad)
            {
                if(player.pers["team"] == "axis")
                    level.captureBarValue++;
                else if(player.pers["team"] == "allies")
                {
                    if(level.captureBarValue >= 0)
                        level.captureBarValue--;
                }
                wait 1;
            }
        }
        if(level.captureBarValue == 100)
            maps\mp\gametypes\_globallogic::endGame( "axis", "Satellite-C3 was captured" );
      wait .1;
    }
}

Turns screen black-white, I can still move and shoot, but game doesn't end.

Did you try

Code:
thread maps\mp\gametypes\_globallogic::endGame( "axis", "Satellite-C3 was captured" );

u dont need this i think.

EDIT: Sry Big Grin
  Reply
#4
Yeap, it worked.
[Image: 1fxsnb.jpg]
[-] The following 1 user says Thank You to 4FunPlayin for this post:
  • zxz0O0
  Reply
#5
plzzz give thanks + rep I am a whore!!!
[Image: azuw.jpg]
[-] The following 1 user says Thank You to zxz0O0 for this post:
  • 4FunPlayin
  Reply


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