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Request Some Ideas
#1
For God Plugin:

Is there a way to limit the !rules/!cmd commands to not be used more than once per round (globally or per player), apparently spamming it will cause the server to produce a "Out of memory error" and then crash. I don't mind disabling it but it would be nice to just not have it spammed so it can be used.

Code:
int hasSaid = 0;

If OnSay(String Message, ServerClient Client, bool Teamchat) == "!rules" && hasSaid < 1 && RoundTime < 8 minutes
  then hasSaid = 1 and ServerSay(Rules);
  else serverSay("Rules have already been said");

For Server Addon / Server in General:

A way to have it rotate through 16 DSRs? Right now I have 24 or so set ups for Infected, but since it can only go through 16 the other remaining seem useless to have unless moved up the list? I feel like this could be done with out a plugin/addon but I think Im just over thinking it. I would use a weapon randomizer but it affects Axis(Infected) too which is what I dont want.

A way to block new joiners from being a human on Infected. Basically someone connects they're forced to join Axis / Spectators until the round is over.
Code:
OnPlayerConnect()
If RoundTime < 8 minutes && GetClient() Team == Team.Allies
  then move/kill client to Team.Axis

I also see ~4 months ago it was asked but not possible, would it at least be possible to kill them to force them to Axis or force to spectator?

(Not C# programmer) D:!, just know how to do Java plus its summer, brains shut down.



I looked through the http://addon.teamsdk.com/ best I could regarding all of this. Anyways any help would be great, thanks so much Smile.
  Reply
#2
The one about the maprotation was taken care of already. You should be able to specify more then 16 if you are using the old COD3 cycler.
  Reply
#3
(09-06-2012, 02:57)kraze1994 Wrote: The one about the maprotation was taken care of already. You should be able to specify more then 16 if you are using the old COD3 cycler.

ah well I spent 6+ hours to code a basic weapons chooser D:!... damn wish i knew that earlier.
  Reply


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