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[Request] I need the SP/MP Modellist
#1
The subject says all. i have only the model: friendlyDogModel and enemeyDogModel
  Reply
#2
well go look in gsc file's like _dogs.gsc Wink
  Reply
#3
(11-19-2010, 12:04)TheSaboteur Wrote: well go look in gsc file's like _dogs.gsc Wink

yea i know but i need the player models like Woods xd
  Reply
#4
you 're going to make a hide 'n seek mod??^^
  Reply
#5
(11-19-2010, 14:00)Kriege203 Wrote:
(11-19-2010, 12:04)TheSaboteur Wrote: well go look in gsc file's like _dogs.gsc Wink

yea i know but i need the player models like Woods xd
ahh that way.. well look in other gsc xD like spRolleyes
  Reply
#6
(11-19-2010, 15:45)TheSaboteur Wrote:
(11-19-2010, 14:00)Kriege203 Wrote:
(11-19-2010, 12:04)TheSaboteur Wrote: well go look in gsc file's like _dogs.gsc Wink

yea i know but i need the player models like Woods xd
ahh that way.. well look in other gsc xD like spRolleyes

ehm i dont find the gsc xd

and: maybe
  Reply
#7
(11-19-2010, 18:51)Kriege203 Wrote:
(11-19-2010, 15:45)TheSaboteur Wrote:
(11-19-2010, 14:00)Kriege203 Wrote:
(11-19-2010, 12:04)TheSaboteur Wrote: well go look in gsc file's like _dogs.gsc Wink

yea i know but i need the player models like Woods xd
ahh that way.. well look in other gsc xD like spRolleyes

ehm i dont find the gsc xd

and: maybe



found something...


Quote:// BROUGHT TO YOU BY IT'S MODS
// VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS

// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
// Asset: utility_mp
// Convert Time: 10/03/2010 12:20:55

main()
{
level.cac_attributes[ "mobility" ][ "utility_mp" ] = 0;
level.cac_attributes[ "armor_bullet" ][ "utility_mp" ] = 0;
level.cac_attributes[ "armor_explosive" ][ "utility_mp" ] = 0;
level.cac_attributes[ "sprint_time_total" ][ "utility_mp" ] = 4;
level.cac_attributes[ "sprint_time_cooldown" ][ "utility_mp" ] = 0;

level.cac_assets[ "usa_sog" ][ "utility_mp" ] = "c_usa_sog_mp_body_utility";
level.cac_assets[ "vtn_nva" ][ "utility_mp" ] = "c_vtn_nva_mp_body_utility";
level.cac_assets[ "usa_cia" ][ "utility_mp" ] = "c_usa_cia_mp_body_utility";
level.cac_assets[ "usa_ciawin" ][ "utility_mp" ] = "c_usa_ciawin_mp_body_utility";
level.cac_assets[ "rus_spet" ][ "utility_mp" ] = "c_rus_spet_mp_body_utility";
level.cac_assets[ "rus_spetwin" ][ "utility_mp" ] = "c_rus_spetwin_mp_body_utility";
level.cac_assets[ "cub_rebels" ][ "utility_mp" ] = "c_cub_rebels_mp_body_utility";
level.cac_assets[ "cub_tropas" ][ "utility_mp" ] = "c_cub_tropas_mp_body_utility";

level.cac_assets[ "usa_sog" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_usa_sog_utility_arms";
level.cac_assets[ "vtn_nva" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_vtn_nva_utility_arms";
level.cac_assets[ "usa_cia" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_usa_cia_utility_arms";
level.cac_assets[ "usa_ciawin" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_usa_ciawin_utility_arms";
level.cac_assets[ "rus_spet" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_rus_spet_utility_arms";
level.cac_assets[ "rus_spetwin" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_rus_spetwin_utility_arms";
level.cac_assets[ "cub_rebels" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_cub_rebels_utility_arms";
level.cac_assets[ "cub_tropas" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_cub_tropas_utility_arms";

level.cac_functions[ "precache" ][ "utility_mp" ] = ::precache;
level.cac_functions[ "set_body_model" ][ "utility_mp" ] = :Confusedet_body_model;
level.cac_functions[ "set_specialties" ][ "utility_mp" ] = :Confusedet_specialties;
level.cac_functions[ "get_default_head" ][ "utility_mp" ] = ::get_default_head;
}

precache( faction )
{
model = level.cac_assets[ faction ][ "utility_mp" ];
PrecacheModel( model );

viewmodel = level.cac_assets[ faction ][ "viewmodel" ][ "utility_mp" ];
PrecacheModel( viewmodel );
}

set_body_model( faction )
{
model = level.cac_assets[ faction ][ "utility_mp" ];
self SetModel( model );

viewmodel = level.cac_assets[ faction ][ "viewmodel" ][ "utility_mp" ];
self SetViewModel( viewmodel );
}

set_specialties()
{
}

get_default_head()
{
return( "head_utility_mp" );
}

could be something maybe
  Reply
#8
(11-19-2010, 19:32)TheSaboteur Wrote:
(11-19-2010, 18:51)Kriege203 Wrote:
(11-19-2010, 15:45)TheSaboteur Wrote:
(11-19-2010, 14:00)Kriege203 Wrote:
(11-19-2010, 12:04)TheSaboteur Wrote: well go look in gsc file's like _dogs.gsc Wink

yea i know but i need the player models like Woods xd
ahh that way.. well look in other gsc xD like spRolleyes

ehm i dont find the gsc xd

and: maybe



found something...


Quote:// BROUGHT TO YOU BY IT'S MODS
// VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS

// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
// Asset: utility_mp
// Convert Time: 10/03/2010 12:20:55

main()
{
level.cac_attributes[ "mobility" ][ "utility_mp" ] = 0;
level.cac_attributes[ "armor_bullet" ][ "utility_mp" ] = 0;
level.cac_attributes[ "armor_explosive" ][ "utility_mp" ] = 0;
level.cac_attributes[ "sprint_time_total" ][ "utility_mp" ] = 4;
level.cac_attributes[ "sprint_time_cooldown" ][ "utility_mp" ] = 0;

level.cac_assets[ "usa_sog" ][ "utility_mp" ] = "c_usa_sog_mp_body_utility";
level.cac_assets[ "vtn_nva" ][ "utility_mp" ] = "c_vtn_nva_mp_body_utility";
level.cac_assets[ "usa_cia" ][ "utility_mp" ] = "c_usa_cia_mp_body_utility";
level.cac_assets[ "usa_ciawin" ][ "utility_mp" ] = "c_usa_ciawin_mp_body_utility";
level.cac_assets[ "rus_spet" ][ "utility_mp" ] = "c_rus_spet_mp_body_utility";
level.cac_assets[ "rus_spetwin" ][ "utility_mp" ] = "c_rus_spetwin_mp_body_utility";
level.cac_assets[ "cub_rebels" ][ "utility_mp" ] = "c_cub_rebels_mp_body_utility";
level.cac_assets[ "cub_tropas" ][ "utility_mp" ] = "c_cub_tropas_mp_body_utility";

level.cac_assets[ "usa_sog" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_usa_sog_utility_arms";
level.cac_assets[ "vtn_nva" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_vtn_nva_utility_arms";
level.cac_assets[ "usa_cia" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_usa_cia_utility_arms";
level.cac_assets[ "usa_ciawin" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_usa_ciawin_utility_arms";
level.cac_assets[ "rus_spet" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_rus_spet_utility_arms";
level.cac_assets[ "rus_spetwin" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_rus_spetwin_utility_arms";
level.cac_assets[ "cub_rebels" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_cub_rebels_utility_arms";
level.cac_assets[ "cub_tropas" ][ "viewmodel" ][ "utility_mp" ] = "viewmodel_cub_tropas_utility_arms";

level.cac_functions[ "precache" ][ "utility_mp" ] = ::precache;
level.cac_functions[ "set_body_model" ][ "utility_mp" ] = :Confusedet_body_model;
level.cac_functions[ "set_specialties" ][ "utility_mp" ] = :Confusedet_specialties;
level.cac_functions[ "get_default_head" ][ "utility_mp" ] = ::get_default_head;
}

precache( faction )
{
model = level.cac_assets[ faction ][ "utility_mp" ];
PrecacheModel( model );

viewmodel = level.cac_assets[ faction ][ "viewmodel" ][ "utility_mp" ];
PrecacheModel( viewmodel );
}

set_body_model( faction )
{
model = level.cac_assets[ faction ][ "utility_mp" ];
self SetModel( model );

viewmodel = level.cac_assets[ faction ][ "viewmodel" ][ "utility_mp" ];
self SetViewModel( viewmodel );
}

set_specialties()
{
}

get_default_head()
{
return( "head_utility_mp" );
}

could be something maybe

yea but thats the team model not one model. if you have hardliner the model is other

fu my bad english xD
  Reply


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