Release Speed Plugin
#1
Requirements: For game version 1.9.461.
@Nukem's server addon, Included 1.9.413 (most reliable i think). (Techno Gods NOT supported!)

Credits:
@Pozzuh - Made the plugin
@Nukem & @zxz0O0 & @barata - Finding offsets
@Deviler86 - Fixing fall damage enabling.

All i have done is updated for latest version (with permission) , and changed a cmd.

Code:
!falldamage // Shows if fall damage is currently enabled. !speed // shows the current running speed. !jh // shows the current jump height. (previously !jumpheight) !gravity // shows the current gravity value. !falldamage 0 //disables falldamage !falldamage 1 //enables falldamage (default 1) !speed <number> // sets the running speed to that number (default = 225). !jumpheight <number> // sets the jump height to that number (default = 120). !gravity <number> // sets the gravity value to that number (default = 800)

NOTE: (No need for separate download)
Once downloaded you will only need to reboot server to implement new offsets for jump,speed etc, after i have added the new offsets obviously.


Attached Files
.rar   addon.rar (Size: 67.9 KB / Downloads: 817)
.rar   speed.rar (Size: 3.82 KB / Downloads: 731)
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#2
rollback, just reboot server jump should be activated again, but remove unlimited_ammo.dll first, that will need a separate rollback.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#3
Possible for configuration for team infected and team survivors speed?
And if possible the first infected?
nice plugin
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]

#4
(11-21-2012, 21:26)99IRock Wrote: Possible for configuration for team infected and team survivors speed?
And if possible the first infected?
nice plugin

maybe you can do it with something like this:
Code:
public override void OnPlayerSpawned(ServerClient Client) { if (Client.Team == Teams.Allies) { g_speed_var = 200; } }

#5
(11-21-2012, 21:26)99IRock Wrote: Possible for configuration for team infected and team survivors speed?
And if possible the first infected?
nice plugin

i did ask about this, seems it can't be done.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#6
http://www.itsmods.com/forum/Thread-Rele...eight.html
option for me works very well, but what is the command to activate and deactivate?

example:
!jh 0
!jh 1

active/deactive does not work

can you help me?

#7
(11-28-2012, 18:34)odok Wrote: http://www.itsmods.com/forum/Thread-Rele...eight.html
option for me works very well, but what is the command to activate and deactivate?

example:
!jh 0
!jh 1

active/deactive does not work

can you help me?

You can only activate/deactivate the falldamage, !jh = jumpheight
the default value is 39. Type !jh 39 then it should be "deactivated"

#8
(11-28-2012, 19:03)8q4s8 Wrote: You can only activate/deactivate the falldamage, !jh = jumpheight
the default value is 39. Type !jh 39 then it should be "deactivated"

many thanks

#9
updated to 1.9.461, remember to delete any ammo mod as that will need a separate update, just reboot your server after you have updated via steam.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#10
i type jh 1000 and it nothing happens pls help



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