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[Release] Speed Plugin - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Speed Plugin (/Thread-Release-Speed-Plugin.html) |
Speed Plugin - hillbilly - 11-19-2012 Requirements: For game version 1.9.461. @Nukem's server addon, Included 1.9.413 (most reliable i think). (Techno Gods NOT supported!) Credits: @Pozzuh - Made the plugin @Nukem & @zxz0O0 & @barata - Finding offsets @Deviler86 - Fixing fall damage enabling. All i have done is updated for latest version (with permission) , and changed a cmd. Code: !falldamage // Shows if fall damage is currently enabled.
!speed // shows the current running speed.
!jh // shows the current jump height. (previously !jumpheight)
!gravity // shows the current gravity value.
!falldamage 0 //disables falldamage
!falldamage 1 //enables falldamage (default 1)
!speed <number> // sets the running speed to that number (default = 225).
!jumpheight <number> // sets the jump height to that number (default = 120).
!gravity <number> // sets the gravity value to that number (default = 800)NOTE: (No need for separate download) Once downloaded you will only need to reboot server to implement new offsets for jump,speed etc, after i have added the new offsets obviously. RE: Speed Plugin - hillbilly - 11-20-2012 rollback, just reboot server jump should be activated again, but remove unlimited_ammo.dll first, that will need a separate rollback. RE: Speed Plugin - 99IRock - 11-21-2012 Possible for configuration for team infected and team survivors speed? And if possible the first infected? nice plugin RE: Speed Plugin - 8q4s8 - 11-21-2012 (11-21-2012, 21:26)99IRock Wrote: Possible for configuration for team infected and team survivors speed? maybe you can do it with something like this: Code: public override void OnPlayerSpawned(ServerClient Client)
{
if (Client.Team == Teams.Allies)
{
g_speed_var = 200;
}
}RE: Speed Plugin - hillbilly - 11-22-2012 (11-21-2012, 21:26)99IRock Wrote: Possible for configuration for team infected and team survivors speed? i did ask about this, seems it can't be done. RE: Speed Plugin - odok - 11-28-2012 http://www.itsmods.com/forum/Thread-Rele...eight.html option for me works very well, but what is the command to activate and deactivate? example: !jh 0 !jh 1 active/deactive does not work can you help me? RE: Speed Plugin - 8q4s8 - 11-28-2012 (11-28-2012, 18:34)odok Wrote: http://www.itsmods.com/forum/Thread-Rele...eight.html You can only activate/deactivate the falldamage, !jh = jumpheight the default value is 39. Type !jh 39 then it should be "deactivated" RE: Speed Plugin - odok - 11-28-2012 (11-28-2012, 19:03)8q4s8 Wrote: You can only activate/deactivate the falldamage, !jh = jumpheight many thanks RE: Speed Plugin - hillbilly - 12-10-2012 updated to 1.9.461, remember to delete any ammo mod as that will need a separate update, just reboot your server after you have updated via steam. RE: Speed Plugin - pirc24 - 12-24-2012 i type jh 1000 and it nothing happens pls help |