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Release New Hitmarker
#1
Just print on screen under the hitmarker the remaining health / max health of the victim Smile

[Image: 4t5b9t.jpg]
_damagefeedback.gsc
_damage.gsc

And this other print on the screen the damage.
[Image: 4l52sl.jpg]
_damagefeedback.gsc
_damage.gsc
there may be bugs Sad

-Based on @QliMaXMiTo code
My Reputation is low, help me with +1 rep if i helped you! Big Grin
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#2
(01-15-2012, 20:21)Puffiamo Wrote: Just print on screen under the hitmarker the remaining health / max health of the victim Smile

[Image: 4t5b9t.jpg]
_damagefeedback.gsc
_damage.gsc

-Based on QliMaxMiTo code

cool Superman
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
Pretty cool
[Image: MaEIQ.png]
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#4
really cool, tho i dont play mw2 (OOOOLD) it is really new and nice idea))
suggestion - change X/100 to X%
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#5
Thanks!
My Reputation is low, help me with +1 rep if i helped you! Big Grin
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#6
Awesome idea!
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#7
Fuck yea!
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#8
Removes the tactical element of actually not knowing how much HP someone has.

Maybe do it like some other competitive games: show how much damage your last bullet did. Then it requires some math (on the players side to actually get to know how much HP his enemy has left).

For a nice example take a look at how TF2 does this.
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#9
(01-15-2012, 21:57)SuperNovaAO Wrote: Removes the tactical element of actually not knowing how much HP someone has.

Maybe do it like some other competitive games: show how much damage your last bullet did. Then it requires some math (on the players side to actually get to know how much HP his enemy has left).

For a nice example take a look at how TF2 does this.

Yes, I say the same as @SuperNovaAO , but anyway, the idea is new and good, Cool
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#10
the text show up when your shooting at him?
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