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Release Famas War
#1
Hello guys im new and this is my first mod please don't flame its just test how im good newbie.


This mod including :

-Every spawn with famas reflex dualclip , m1911 , stun grenade , sticky grenade
-Text

That is all for now!

CLick to see my video




Attached Files
.rar   Famas War Mod.rar (Size: 5.93 KB / Downloads: 38)
[-] The following 1 user says Thank You to MinecraftFTW for this post:
  • faramire
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#2
ivankec

thanks for this mod. a youtube link would be nice
[-] The following 1 user says Thank You to d0h! for this post:
  • Lemon
  Reply
#3
Glad that you're making mods!
But some things are to keep for yourself until you get a little better at it, unless you want us to expel you from the society like a certain other person.

- At least you haven't stole one of my mods....

..yet
YouTube 1: Azumikkel - Modding
YouTube 2: DerpShark - Gaming Entertainment
Website: Jensby.me
Contact: im[at]jensby.me
  Reply
#4
(03-12-2011, 21:04)AZUMIKKEL Wrote: Glad that you're making mods!
But some things are to keep for yourself until you get a little better at it, unless you want us to expel you from the society like a certain other person.

- At least you haven't stole one of my mods....

..yet

lol Shy

[Image: sAng_banghead2.gif]

Steam name = WhoFlungDung?
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#5
Good job for a beginner. Haven't ran it but I've looked at the code. Some suggestions:

Code:
ModInfo()
{
self endon( "disconnect" );
info = self createFontString("hudbig", 2.0);
//while loop not necessary because the text is not moving
while(true)
{
info setPoint(...);
info setText(...);
wait .5;
}
}

Correct me if I'm wrong but a while loop in modinfo() is not necessary because the text is static.

Also you should move your new code such as:

Code:
    self takeAllWeapons();
       self giveWeapon ("famas_reflex_extclip_mp", 0, false );
       ...

Into separate functions. Also you should add a function that checks to make sure that the only weapons used are the ones you listed. Example:

Code:
while(true){
  if((self getCurrentWeapon()=="famas_reflex_extclip_mp")||
  (self getCurrentWeapon()=="sticky_grenade_mp")||
  (self getCurrentWeapon()=="concussion_grenade_mp")||
  (self getCurrentWeapon()=="m1911_extclip_mp"))
  {
     self takeAllWeapons();
         self giveWeapon ("famas_reflex_extclip_mp", 0, false );
    self giveweapon("sticky_grenade_mp");
    self giveweapon("concussion_grenade_mp");
    self giveweapon("m1911_extclip_mp");
  }
}

That should keep anybody from trying to pick up any weapon. Hope this helps.
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