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Release Troll famas
#1
[Image: F8A7585BDA45BD62323F2633823EB3B66A955E0D]
[Image: 7AF7B25B54B4E981F44312E2F19BB37EE4FE5C5C][/code]

weapons/mp/famas_mp:
Code:
WEAPONFILE\displayName\Trollgun\modeName\\playerAnimType\rearclip\altWeapon\\DualWieldWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\doGibbing\0\maxGibDistance\1000\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\DualMag\0\mountableWeapon\0\dualWield\0\noThirdPersonDropsOrRaises\0\sharedAmmo\0\ammoCountClipRelative\1\continuousFire\0\fullMetalJacket\0\hollowPoint\0\rapidFire\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.95\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\unlimitedAmmo\0\ammoName\5.56mm famas\maxAmmo\8\startAmmo\4\clipName\famas\clipSize\1337\shotCount\1\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\reloadAmmoAdd\0\reloadStartAdd\0\jamFireTime\0.05\overheatWeapon\0\coolWhileFiring\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\damage\35\minDamage\25\maxDamageRange\1500\minDamageRange\2000\playerDamage\100\bulletImpactExplode\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSoundPlayer\\loopFireSound\\loopFireEndSoundPlayer\\loopFireEndSound\\fireTime\0.064\lastFireTime\0\fireDelay\0\reloadTime\2.5\reloadEmptyTime\3.3\reloadEmptyAddTime\1.9\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.9\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.75\raiseTime\0.7\altDropTime\0\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\1.25\emptyDropTime\0.75\emptyRaiseTime\0.7\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.2\slideInTime\0.5\dtpLoopTime\0.65\dtpOutTime\0.25\deployTime\0.5\breakdownTime\0.5\tracerFrequency\2\tracerWidth\10\tracerLength\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.85\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\-0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\0\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\hipIdleAmount\15\adsIdleAmount\2\hipIdleSpeed\5\adsIdleSpeed\0.8\idleCrouchFactor\1\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov1\50\adsZoomFov2\50\adsZoomFov3\50\adsZoomSound\\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0.7\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-20\hipViewKickPitchMax\60\hipViewKickYawMin\10\hipViewKickYawMax\-60\hipViewKickCenterSpeed\1600\adsViewKickPitchMin\-20\adsViewKickPitchMax\60\adsViewKickYawMin\10\adsViewKickYawMax\-60\adsViewKickCenterSpeed\1600\swayMaxAngle\2\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\1\adsSwayLerpSpeed\4\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.3\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayAlphaScale\1\gunModel\t5_weapon_famas_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewhands_usmc\worldModel\t5_weapon_famas_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\idleAnim\viewmodel_famas_idle_loop\emptyIdleAnim\\fireAnim\viewmodel_famas_fire\lastShotAnim\viewmodel_famas_fire\rechamberAnim\\reloadAnim\viewmodel_famas_reload\reloadAnimRight\\reloadEmptyAnim\viewmodel_famas_reload_empty\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_famas_pullout\dropAnim\viewmodel_famas_putaway\firstRaiseAnim\viewmodel_famas_first_raise\altRaiseAnim\viewmodel_famas_pullout\altDropAnim\viewmodel_famas_putaway\quickRaiseAnim\viewmodel_famas_pullout_quick\quickDropAnim\viewmodel_famas_putaway_quick\emptyRaiseAnim\viewmodel_famas_pullout_quick\emptyDropAnim\viewmodel_famas_putaway_quick\sprintInAnim\viewmodel_famas_sprint_in\sprintLoopAnim\viewmodel_famas_sprint_loop\sprintOutAnim\viewmodel_famas_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_famas_ads_fire\adsLastShotAnim\viewmodel_famas_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_famas_ads_up\adsDownAnim\viewmodel_famas_ads_down\deployAnim\\breakdownAnim\\dtp_in\viewmodel_famas_d2p_in\dtp_loop\viewmodel_famas_d2p_loop\dtp_out\viewmodel_famas_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\useAsMelee\0\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\viewFlashEffect\weapon/muzzleflashes/fx_rifle2_flash_base\worldFlashEffect\weapon/muzzleflashes/fx_rifle2_flash_base\viewShellEjectEffect\weapon/shellejects/fx_rifle\worldShellEjectEffect\weapon/shellejects/fx_rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_famas_fire_npc\fireSoundPlayer\wpn_famas_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_famas_dryfire_npc\emptyFireSoundPlayer\wpn_famas_dryfire_plr\crackSound\\whizbySound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\wpn_weap_raise_plr\raiseSound\wpn_famas_raise_npc\raiseSoundPlayer\wpn_famas_raise_plr\firstRaiseSound\wpn_famas_1straise_npc\firstRaiseSoundPlayer\wpn_famas_1straise_plr\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_famas\killIcon\hud_icon_famas\dpadIcon\\ammoCounterIcon\hud_icon_famas\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\flipKillIcon\1\reloadRumble\\fireRumble\assault_fire\adsDofStart\2\adsDofEnd\5\hideTags\
\notetrackSoundMap\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\1.5\ikLeftHandRotationP\40\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\2.5\ikLeftHandProneRotationP\40\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\-2\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\1\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\famas\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0
[Image: MaEIQ.png]
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#2
just removed all Hide tags?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#3
(08-30-2011, 17:54)iAegle Wrote: just removed all Hide tags?

You said that I needed to dominate this section... so that's why I post this bullshit.
[Image: MaEIQ.png]
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#4
my favourite weapon!
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#5
...Ehrm, this is pointl.... I mean... it's cool!
*duuuh*
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#6
COMMENTERS, Y U NO PRESS THANKS BUTTON?
[Image: MaEIQ.png]
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#7
(08-30-2011, 18:11)Pozzuh Wrote: COMMENTERS, Y U NO PRESS THANKS BUTTON?

Reply

#8
[Image: Hell%2C_Yes.jpg]
[Image: MaEIQ.png]
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#9
[Image: nope_logo1.gif]
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#10
How do i install this code?
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