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Release Black Ops II Audio Dumper v6
#11
(11-16-2012, 06:09)DidUknowiPwn Wrote: @master131 still waiting on a compressor Dumb Bitch

What compressor? If you want to compress a FLAC, encode it using the highest compression available which is 8 (or 12 if you are using FFmpeg or Flake's FLAC encoder). Are you suggesting that I code some kind of FLAC injector for Black Ops 2?

EDIT - Also, I noticed that at the end of the *.sabs file, there is an array of MD5 hashes for each FLAC file. If you inject data without fixing these hashes, all sounds in the modified .sabs file will not play in-game, even if you modified 1 of them. The game continues as if nothing is wrong. I have tried injecting my own music in and modifying the hash, but all I get is static. I've tried many things, with no success (eg. matching the sample rate, stripping metadata, disabling compression). I can hear a couple of seconds from my injected music but it's extremely distorted and plays really fast.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#12
@master131
i love you
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#13
each index of the md5 array corresponds one flac file?
Or there are multiples arrays?
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#14
Thank you.
C++/Obj-C developer. Neko engine wip
Steam: Click
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#15
(11-16-2012, 06:09)DidUknowiPwn Wrote: @master131 still waiting on a compressor Dumb Bitch

You could just convert the extracted .flac(s) to .mp3, if you don't want lossless quality or want to save disk space...
[Image: lxkf2.jpg]
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#16
There are so many tools that can play/convert FLAC.
Google is your friend.
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#17
(11-16-2012, 13:28)hunter001 Wrote: each index of the md5 array corresponds one flac file?
Or there are multiples arrays?

Well it's like this:
// File #1
0x20 bytes for the MD5 Hash
0x20 bytes of unknown data.

// File #2
0x20 bytes for the MD5 Hash
0x20 bytes of unknown data.

There's a pointer to this array at the start of the file at 0x28.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#18
(11-16-2012, 21:22)master131 Wrote:
(11-16-2012, 13:28)hunter001 Wrote: each index of the md5 array corresponds one flac file?
Or there are multiples arrays?

Well it's like this:
// File #1
0x20 bytes for the MD5 Hash
0x20 bytes of unknown data.

// File #2
0x20 bytes for the MD5 Hash
0x20 bytes of unknown data.

There's a pointer to this array at the start of the file at 0x28.

do you think its possible create a program to generate .sabs again?
[-] The following 1 user says Thank You to Deadmau5 for this post:
  • JariZ
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#19
(11-18-2012, 21:36)Deadmau5 Wrote:
(11-16-2012, 21:22)master131 Wrote:
(11-16-2012, 13:28)hunter001 Wrote: each index of the md5 array corresponds one flac file?
Or there are multiples arrays?

Well it's like this:
// File #1
0x20 bytes for the MD5 Hash
0x20 bytes of unknown data.

// File #2
0x20 bytes for the MD5 Hash
0x20 bytes of unknown data.

There's a pointer to this array at the start of the file at 0x28.

do you think its possible create a program to generate .sabs again?
I'm trying
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#20
Can someone move this to Tools? Also, @JariZ, I ripped the full version of that song and put it here:

[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
[-] The following 2 users say Thank You to master131 for this post:
  • JariZ, Pozzuh
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