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12-30-2013, 12:20
(This post was last modified: 12-30-2013, 12:23 by hillbilly.)
Just trying to set it so on say 50 kills, player gets tp'd to a different location, any idea where i start? I already have the
if (Client.Stats.Kills == 25) etc working, just need the code to tp them on that amount of kills.
ty
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Is it even preview?
Use dictionaries or hash, when client gets 25 kills, just update it and teleport.
C++/Obj-Cdeveloper. Neko engine wip
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12-30-2013, 15:46
(This post was last modified: 12-30-2013, 15:55 by [HARD] Tony..)