04-06-2012, 20:38
I put self.bonusdamange = 100; for survivors
Then under
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
I put this -> iDamage = eAttacker.bonusdamage * iDamage / 100;
Now when they jump off a cliff, they don't die.
Could you please help?
Then under
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
I put this -> iDamage = eAttacker.bonusdamage * iDamage / 100;
Now when they jump off a cliff, they don't die.
Could you please help?


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